I’ve been having a wonderful time in Wonderland this dark and stormy night. Here’s a bridge I’ve put in over Beaver Brook. You can see the Tip Toe Inn on the other bank, along with several Medieval outbuildings and sheds. Just to the left across the bridge you’ll find an outdoor farmer’s market. The Growing Fields of Bob Barker’s Farm are behind you through the Portal Gate. (turn page)
There is Only One Song
Here is an amazing coincidence. For years, I’ve been wanting to find a way to explain the three-chord and four-chord music theory. The fact is that any song can be sung in any key, so creating a set of similar songs is actually easy — it’s been called a “medley” for years and years now — but this really demonstrates the absurdly simple and cave-man level of writing a pop song. Harry Nilsson told me at one particular recording studio luncheon straight off the roach-coach, that it was “stunningly easy” to write a pop song. Several pop song writers of the day including Randy Newman, Paul Williams and Jimmy Webb were at the table, and they all agreed, and by golly, all of them did it and they did well at it. Here’s evidence of the mind-numbing bone-chilling thoroughly Neanderthalic root of mechanical life. This is the stuff that keeps the wheels turning, and keeps thongs and botox running like bulls in the streets. We’ll talk more at this morning’s workshop.
See You At The Top!!!
gorby
Beta Version of House & Tree
http://youtu.be/gsFE6YyvCX8
Every object in this orb is moveable by you, with the singular exception of the bridge, which would be impossible to reposition and has no other function or place in the orb. You merely shrink the object with the “smallify” ray, put it in your knapsack and carry it to where you want it to be; you then toss it out onto the ground, water it and watch it grow. I just wanted to do a visual sweep of the scenario at this time. I’ll demo the smallify ray and the planting and watering effects in a while, possibly during the workshop, which starts officially tomorrow morning.
See You At The Top!!!
gorby
Something Entirely New & Different
I’m working with our GODD team on a project that will allow you to build your very own personalized Egyptian Temple, suitable for individual use or large processionals. You get to find and place the various god figures around the temple. You can select special pillars and altar items and much, much more. You spawn into a storeroom full of rare ancient Egyptian treasures, storeroom after storeroom. It’s your choice, your decision all the way. After you’ve made your personal Egyptian temple, you might get the opportunity to have it placed for download so your friends can see it, too! Oh, one item of some interest: it came to my attention through personal research that most folks on youtube don’t get there by logging onto youtube anymore. They mostly see the youtube vids on facebook or websites. So if you’re not visiting me at my youtube channel, you’re missing a lot of fun and interesting things that never make it to my blog. Please don’t say it. “Now you tell me.” Sigh. I asked you not to say that. I shoulda said it a long time ago, true, but it never occurred to me that people no longer go directly to youtube. Heck, that’s where the party is!
See You At The Top!!!
gorby
How To Turn a Subway Car of Frozen Zombies Into a Unity
All it takes is a willingness to take the first step toward friendship. That’s what “Darshan” is all about. You can quantum connect thousands of folks with music. Some rock musicians are aware that the music is just an excuse to have a Darshan. Actually, many “buskers” — street entertainers — are actually knowingly conducting Darshan by assembling people with their entertainments and attractions. It doesn’t matter what the form may take, the Assembly of You-Know-Who is the whole point. It’s a focus for energy and entities of a very special kind. Angels abound where music abides.
See You At The Top!!!
gorby
How to Breed Flying Pigs in Medieval Village
http://youtu.be/NR8pe-onK2E
Maybe you already know how to breed dragons; particularly if you happened to catch my recent video on the subject, but did you know that with the very same effort, but different eggs, you can breed flying pigs in Medieval Village? Yep, you can. And that’s not all, there are more secrets yet to come!
See You At The Top!!!
gorby
Human MoveAct Code Decoded — An Introduction
AN INTRODUCTION TO HUMAN MOVEACT CODE COMMAND & CONTROL
I’m told that script programming is now a part of the fundamental education system, beginning in First or Second Grade. That ought to make it easy for the youngsters to follow this highly technical dissertation. Use of these commands and scripts is not limited to virtuals — they work on organics, too. All human interaction and initiative is strictly governed by these scripts. It’s best to use this on oneself, not on others. Flatties would find the code a very useful weapon. Roundies don’t run others, just themselves. All human actions can be reduced to code which responds predictably to control command.
The Human MoveAct Code
What is The Human MoveAct Code? What does it do? What does it mean to me? Here’s the best answer I can give in a single paragraph: We cannot measure pure Intelligence. There is no scale against which to measure, and no means of detection of the non-phenomenal. What I mean by Intelligence is The Presence of Essential Self-the “driver” of the car. Without the Driver, the Being, the car is quite capable of behaving “as if driver were inside”, by the use of what is known as a “BOT”, which is really just a collection of behavior cases based on incident, accidental encounters and seemingly random and/or intelligence-driven behavior, but it’s all various cases of “IF X, THEN Y, UNLESS B; IF B, THEN Z. If you’ve ever been in a TF2 BOT game, you’ll know what I mean. You can’t determine the presence or absence of a PLAYER in a BOT game, merely based on observed behavior. There really is only one way to detect the presence of a Being, otherwise known as the Soul or Spirit. It has nothing to do with whether someone can text or not or pass a high school or college course. Are we clear on what we’re talking about here? It’s the non-organic presence of a higher vibration entity, which would be you and what we call Players, such as yourself…or ARE you really a higher entity, or are you just programmed to think you are and to behave like one??? Boy, if there’s any one question the many tens of thousands of folks I’ve met along the way here that really stands out as The Single Question They Dared Not Ask, it’s: “Am I Real?” If you’re wondering the same thing, you might want to watch the ICW this morning and take the test I’ll be offering, along with a Beginner’s Introduction to Human Programming and The Detection of Higher Consciousness Within the Human Biological Machine. It’s the Owner’s Manual to the Human Biological Machine, and contains everything that makes the Human Being tick. Yep. You guessed it. The Third Volume in the trilogy, The Human Biological Machine, is here. I’ll be translating it for your edification and hopefully you’ll pass the Player Test I’ll be offering at this morning’s online workshop!
See You At The Top!!!
gorby
Pre-Columbian Tarot Deck Coming Soon
Pre-Columbian Tarot Deck Coming Soon at a Theater Near You!!!
Just taking a break from building a major breakthrough “movie” set in the GODD gaming environment. I found that we had something on the order of 125+ models and several hundred more textures that would work well in a Meso-American tarot deck, so I launched off into a world-building session and came up with a doozy. Everyone is demanding that I stop everything else and work on this photo set, perhaps even with a running orb later on. I expect the deck to serve as the basis for storytelling and prognostication. This sample photo is what I’ll be showing — hopefully by next Saturday’s ICW. If you still don’t know how to log into the ICW so you can ask questions and participate LIVE, you’re invited! Email me to find out how.
See You At The Top!!!
gorby
Level of Detail
Meet Falconetta; she’s the heroine of my latest tarot deck, The Enchanted Huntress, due for production sometime very soon. The “movie” set around her is a combined effort of the rendering provided by VAL, the models, provided by XxaxX, and the set design, direction and photography, provided by me. The rest of the work is with Marvette and Samantha, and the deck gets from that point to you. The whole deal takes about two weeks to negotiate all the turns, including three different points of proofreading and editing. If I were to render these images in the traditional way, at this Level of Detail it would take about three years to complete, and it would all have to be by the same hand to make it work. Set design of the shooting orb takes about 100-300 hours of steady work. Placement and camera work, about an hour for each setup, plus the actual shots. Costume, character, prop and set changes take an average of an hour apiece. Each model takes many hours to make. There’s a lot of time and effort in these things!!!
See You At The Top!!!
gorby