Thoughts on Virtual Combat

Alta Rydder is ready for action in GoreBagg’s Dragon 3D 1.08 beta version — this is totally updated and upgraded; it’s mistified and Goddlike. Let me throw a few thoughts out here about virtual combat.

First of all, every character that you as a level-designer plunks thoughtfully down into the level map is real in its own world. You’ve got to get used to that idea or you can’t really write levels. There’s more, much more. Read on…

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L@@K!!! Reincarnation Awareness Levels

http://youtu.be/pZBIG0FpbFw

These are just a few actual gameplay screenshots of some of 1100 different levels that we can go through together, during which you learn the correct responses to many difficult bardo situations, gather shamanic force, learn basic magic and learn the art of Magic-Find and Amulet Crafting.

You can use your Matrix and SuperBeacon to power your online journeys! Safaris leave the dock every day! Find out more! Don’t click here! Use the power of your mind to find out how YOU can participate in this incredible Real-Life online adventure! You can get the music at http://www.cdbaby.com/cd/faxl

Gorebagg’s & XxaxX’s Legendary TF Maps 1997

 

American McGee at EJ Gold home, working on Quake Levels

American McGee visited us; we worked with him on Quake sounds and combat “feel” for internet multiplay. We were under contract with Id Software, so a computer was brought into our workspace for McGee to correct the inevitable bugs and gameplay stoppages. Here’s some direct video of American McGee playing pre-release versions of Quake during level-editing sessions at my Game Design Atelier ‘way back when Quake and Doom and Duke Nukem first started!!!

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Your Games Review

Well, I spent some time going through the levels made by Level 1 students…the ones who actually turned in their homework, that is. It’s never too late, and one single level is better than no levels at all. If you can do all ten, that’s great. If not, send in what you can, it’s totally ok!!! Now, then…about your games:

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