I’m about to tell you how to learn not to fear death. Back in the 20th century, actually early in 1994, Claude Needham, Ph.D. and I were under contract to Id Software to produce music for Quake and to help with certain gaming issues that we’d already worked out on the GODD Engine, and my friend John Carmack, who is a proponent of Open Source and has released all his games as Open Source. John had sent his lead programmer, American McGee to my home for ten days. McGee brought the Secret Software for Quake on his own desktop gaming computer, which we kept in a locked area on a “safe” desk, used only for game development computers. Remember, this was Back in The Day, so we didn’t have more than a few megs of memory and slowwwww chips, and internet gameplay was just brand-new and slow at that time, with an average “ping” of well over 10,000, no kidding.