Why I Re-Created Gorebagg in Diablo 2 Today

 

Kurt Russell signed this photo, one of several dozen cast-signed shots from the production, including original script.
Kurt Russell signed this photo, one of several dozen cast-signed shots from the production, including a signed original script. I’m trying to get Kurt or James Hong to sign one for Amy — it’s her favorite film!

Teena, if you read this, please ask Jim to sign & send photo, thx.

Yep, I did it; I went into ALL my Diablo II accounts and refreshed them, upgraded characters, settled the contents of backpacks and stashboxes, and in some cases took the character up a level or three, to make sure I wasn’t booted out for switching games too fast, although that did happen a few times in spite of my care.

In all, I’ve rescued about a hundred D2 characters, representing some $2,000 in value of what they carry, and another several thousand hours of gameplay over the past decade or more to bring them to that level.

So, they’re all fine, all doing well, none of them lost, none at all, including my level 77 HARDCORE chars in the EUROPEAN server and another 50 HardCore chars on the EASTERN server and still more, about fifty, in the WEST server, so I’m ready when you are to do Bardo Safaris in D2, and to hand out tons of great drops to those who join safaris. Continue reading

Androids on the March

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Map of First Level in new game “X” — to find out what the game is and more about how to participate in the experiment, tune in to the Inner Circle Workshop (ICW) tomorrow at 6:30 am PDT or wait until someone tells you about it later.

Each of my mobile app games has 25 active levels. Claude has given me tons of great resources that work incredibly well in this tiny gaming environment. It’s easy to see detail in there, because there is none. It’s broad-stroke city, folks. Here’s an example of a screen:

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This should be about the actual size of your mobile app screen, if I’ve calculated correctly. As I said, there are 25 levels, and each level is crammed with excitement and challenge. I’ve spent the past 6-7 weeks on an average of 10-16 hours a day, totally and unremittingly  dedicated to getting these mobile app games out there, and Claude has been chipping away at the brick wall that is the computer programming field, looking for solutions to online problems, such as sound, which we don’t yet have, but are close to working out. You’ll soon see why I’ve been delving at this, getting my level editing skills back up where they were 3 years ago, when we had to dump the project because the software wasn’t there yet to allow us to slip one of our games into the right “enrobement” for the app stores.

See You At The Top!!!

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Valentine’s Day Special — Video Added at Lunchtime…

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Happy Valentine’s Day!!! This is what I’ve been working on intensely, without a single break, all night, since Val delivered the new GODD engine with the RAFT. You’ll note that I’ve bulldozed & plowed pretty much every island in the layout. Some of the higher hills are 30 meters or more. It’s on a shallow inland lake, so if you happen to stumble into the water, you can get right back on land or on the raft without hassle. This is one of several stressbusters I’m working on right now for release with the new RAFT engine. BTW, it is of some note that the raft will also fly like a carpet.

http://youtu.be/TWCqD_SzKdA

See You At The Top!!!

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GoreBagg 99 is Back in Town

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My deleted level 99, GoreBagg, is back in business, currently sitting at level 91, after a strong opening two weeks ago. Taking my time leveling, I’m also doing a lot of magic find for the folks coming up the line. We’re running lots of D2 safaris now that it’s very clear that we won’t be using D3 anytime soon. Had we known that Blizzard intended to scrub out any vestige of what made D2 charming, we’d have saved ourselves the trouble of the download and install, but we gave D3 a very fair chance — it was Blizzard that wanted to kill the game, and they managed to succeed eminently well. D3 is dead, long live D2.

See You At The Top!!!

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8-Fold Noble Swath

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This is the village of Kamantha after the attack by Zorons, led by the evil Lord Xantha. Our journey to rescue the planet Karmapa and rid them of this evil begins here…well, not exactly “here” here, but real close to here. Actually, it begins in the tiny Zon Encampment in the Hills of Exile. The storm broods on the horizon. Fires burn, fear is everywhere. You’re looking at Level II of my latest game dev: “Diabolical 3D”. It lives up to its name. Frankly, I don’t know of any way to win this game. Even the “normal” level is insanely wildly overrun in constant overwhelm. The monsters come in three character classes — “Annoying”, “Really Annoying” and “Goddam it, get the &O%^# away from me!!!”… You’ll be able to download it in various stages of completion; you can collect a complete set! Gotta go now, time for our 4PM music gig on justin.tv/gorebaggtv !!! I can’t help feeling just a little responsible for that huge heap of monster bodies over there by the pool. I know … let’s party!!!

See You At The Top!!! Bring Your Own! I mean it; I’m serious!

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Maya the Dance of Illusion

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Here’s what I’m working on for release sometime very very soon. This was my first complete 3D game, but was never released, because the technology didn’t allow me to do certain things. Now I can, so here it comes to you in just a few days time. I’ll release it in stages of completion, allowing you to save earlier versions if you like, to see how I develop the levels out. There are a total of 12 levels, seven of them “named levels” with levelups and powerups, and side missions galore. It’s a huge map with lots to explore, and NO straps whatever! It’s all one big map with instant teles ONLY!!!

See You At The Top!!!

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First New Game in 2 Years

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It’s been a long time since I’ve released a 3D action first-person shooter, and it’s appropriate that it should be 2forts, on which I’ve been working on and off for about ten years now, adding detail, taking detail out, looking for that perfect balance of gameplay versus lag, and with the addition of the underwater and slime pools, I think this is going to be a release. I’m sending it out for testing today, and if it passes muster, we’ll try it online with multiplayer, then package it up and get it ready for download — the whole process will take about 1 to 2 weeks to get the install to you.

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Rollin’ on the River

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Been really busy lately. Rome wasn’t built in a day. It took a day and a half. Actually, I’m nowhere near finished with it. I have four more major palatial buildings to put in, then all the detail work; the streets of Ancient Rome were packed with every hustle imaginable. There were no police, no justice system, nothing like that at all. Every citizen was responsible for the safety of his home, and houses had no windows, for protection against intrusion — the only light and air came from the atrium. I’ve taken a break from Roman towers and fortifications at 3200 metres, in order to do a little work on the Grand Tour…

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Shipping News: Titan in Soul Harbor — Giant Ashram Shipboard Party All Day!!!

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Associated Press: Super-Cruise Ship U.S.S. Titan arrived in Prosperity Port today and, according to Captain Geoffrey P. Spaulding, she is here as the first Port of Call on her 2013 Cruise Around the Universe. You’re invited onboard to look around, and if you get tired of walking the decks, there are tons and tons of overstuffed deck chairs for relaxation.

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