You Can Book a Game with a Legend Pro Player!

If you’ve ever booked a game with a tennis pro or a  golf pro, you know the value of playing with someone who really knows how to rip the tops of heads off the local demons, and that goes double for golf and tennis.

It’s not just another pretty 3d shooter. It’s the eternal never-ending struggle between good and evil, or as some would have you believe, Good and Evil.

The game is in itself irrelevant, and other games are being contemplated. The main idea is to provide folks with a LOT of time on their hands with something not merely interesting, but also challenging, very challenging, on a sliding scale upward into infinity. Continue reading

It’s Deja Vu All Over Again!!!

Well, it’s a good day, feeling well enough to get up and get out and take a long, long walk. The temperature outside is ONLY 92, which gives us a breather between the 100 degree days of July and August.

The air conditioner doesn’t work well enough to cool the air when it’s that hot outside —  oh, it used to do the job quite well last summer season, but it’s not the device it once was, and needs replacing.

Problem is, that’s the bedroom air conditioner, and I’ve been quarantined for years, but officially only since March, so how do we get the thing installed? Continue reading

GoreBagg’s World 3D Shooter

You start here, at the Hobbit Village, where you can resupply or just visit and chat with the locals.

Nothing bad happens in this little hobbit town — no zombies here, but just over the little stone bridge and you’d better watch your step.

The object is to avoid annoying the zombies as you stroll through the woods and little hamlets along the way.

If you stumble across one or more, they will immediately commence to attack you relentlessly and mercilessly.

At least, I HOPE mercilessly — I programmed them that way to make your task just a little more difficult. Continue reading

Higher Dimensions — A Quick Cure For Quarantine Boredom!

If ever there was a higher-dimensional cure for Quantum Boredom, “Witch Hunt” is certainly it, with its remedies of Endless Tedium and Mindless Meltdowns. There’s really nothing to do except blast through this advanced 3D game layout until the end, or you can go through it again and again, kind of like taking rebirth, eh? It’s only $6.95 in “No Contact” download format. Contained in a stylish brushed metal gold-colored Fancy Engraved Official IDHHB Flash Drive Pendant, it’s only $89.95, but wait! If you purchase four or more pendants, you get the wholesale price of only $45 each, and we pay postage!

This game travels with you anywhere, and you can put other games on it as well, so you can download nine games and only buy one pendant to get all ten games — but what are you getting for your hard-earned money?

First of all, you’re getting about three years of my work just on these games, and another 25 years in development of the Godd™ Gaming Engine & Editor, created by Dick, and the bank of models and sounds that are the creation of Uncle Claude, and the proofing and editing and particle beam technology of Barbara –a grand total of 100 years of video gaming experience, and that’s just in one lifetime! Continue reading

Saturday Clinic

Yep, today, this very morning as is, we will be workshopping in the SPIRITUAL GAMING mode, and I’ll be showing a sample of how to build in the GoDD™ Engine and how to get into and conduct yourself well within the Bardo Safari training system on the D2 platform.

You can expect closeup screenshots of the mapping and all the technical stuff I do to make the maps for the GoDD™ Engine, and you’ll hear from Claude on what he brings to the table in the GoDD™ Engine.

Look, there’s very little prospect of a good life out in the world these days. The Body Plane is pretty chaotic and downright dangerous for folks who aren’t strictly white Christian stock, and that’s a fact, and it doesn’t matter who’s doing it — you just gotta get outta da way, or get steamrollered into the pavement.

You need a way off of Planet Trump as often as possible, and that’s one of the things I’m offering today — actually, several ways off the planet that don’t involve mayhem and personal risk. Continue reading

Can You See The Magic?

https://www.youtube.com/watch?v=vDPKH577blc

See, there’s magic in them thar hills, all you gotta do is draw it out of there somehow — I put a full three hours into the new thumbnails for gorebagg, gorebag and gorebagdotcom, three gaming channels I operate on youtube, among some forty channels in all, amounting to several million views to date, composite score. Continue reading

It’s Here, and you can get it NOW!!!

https://www.youtube.com/watch?v=WkKMJ9dSidc&feature=youtu.be

Yes, you can get it now, right now, this very second, if you wish — it’s up on ejgoldguru on youtube, can’t miss it, and you might be lucky just clicking on this thing here to see if it takes you there.

There is a KEY.

The secret to the KY is activation, and I’ll be only too happy to explain:

When you have an active character or avatar running about inside a space, whether it be organic or electronic, your hands and fingers are esconced upon the mouse and keyboard, and that’s your interaction — you need no other.

But — what if it’s NOT a videogame? What if it’s a video?

Well, there you had me for a while, but I’ve got a poker hand that beats it. All you need do is complete the cycle , hook up, connect the dots, and this you can do by simply acknowledging every statement that comes out at you from the in-game chatbot coaches.

In short, if a voice says, “You read the book of Sekhmet,” you can nod in agreement, smile in acknowledgement and THEN nod in agreement, verbally repeat the statement as coming from you, such as “Yes, I read the book of Sekhmet”, even though you didn’t actually read it in your awareness, but rest assured, your avatar DID read the requisite chapter.

The real power of affirmation is acknowledgement.

Own it, get it, be it, cop to it, grok it, embrace it. The more you take responsibility, the less hypnotic and post-hypnotic suggestions can overwhelm you and take you down.

Why a video?

Because technology won’t slow down, not now, not ever, not as long as money drives the market, and that’s a long, long time.

So, bracing for a future in which there are no PCs, no MACs and no “other”, a future which will be dominated by the cellphone, you can rest assured that whatever works today, won’t necessarily work tomorrow.

That’s why video.

Claude pointed out that cellphone technology changes on the average of once a week, and you have to have the technical staff to anticipate that there will be some people who can’t see or hear what you’re putting out there in a game environment.

On a cellphone, the outcome is even more strained by the fact that there are several companies involved in making those changes in the operating systems of a number of branded cellphone types.

What will inevitably happen is that at some point, we just won’t be able to keep up.

It’s at that point that the video technology will take over. We will have transferred our Orb runs over to high definition video by that time, and that’s how they’ll be run, as videos.

Again, the key is agreement.

You can nod, as I said earlier. Nodding is fine. Saying “Yeah,” or “Okay”, or “All Right”, or “Right on”, or any variant of agreement will work just fine, but make sure you agree on every action in the run — it’s all gotta be in there, every element.

If by some strange vagary of chance it happens that you don’t quite catch the phrase, can’t see it clearly enough or can’t make it out any which way, don’t panic — just nod in agreement to whatever the hell it was.

I don’t mean to abdicate your attention — what I mean is, don’t get hung up on details. Now, if it’s every phrase that causes you trouble, you can remedy that by switching to an actual game and run it on a laptop or PC and forget the video.

But if you NEED it on a cellphone, gotta have it on a cellphone, and don’t mind the loss of both video and audio quality and the lack of control, here it is, ready to use today, no game engine, no download, nothing but a cellphone and a sense of where to find this video.

Will there be more of these? Yep. I’ll be making more — I have several planned for movie making and will notify you when they’re available, hopefully in the next few days, but we’re just a few days until the Ishtar/Easter workshop.

Whew — it’s a lotta work, but worth it if it works for you!!!

See You At The Top!!!

gorby

 

 

 

Gorebagg’s Orbs — Real Case Histories

“Fringe Science”, huh??? That’s what the headline on the newspaper said about my work, and boy, are they right! It is totally fringe, and the mainstream is just as befuddled as before!

It’s okay, I’ve been called a “crank” before — but the thing is, the article is very positive, and they featured interviews with people who have actually TRIED the SuperBeacon and the Orbs, and got GREAT responses from the article — but let’s talk turkey, about the Quantum Effects that can be triggered and delivered with the ORBS.

What is an Orb?

REAL WORLD QUANTUM EFFECTS can be created by specific sequential actions taken within the DIGITAL REALM, a world at the electronic level which exists next door to this universe. It is possible to reach that realm and to taken actions there which cause effects in this dimension and on this planet.

Within the Orb are contained a number of powerful Quantum Effects that automatically correspond to what you call “The Real World” — the world within which you happen to live, along with your organic body and brain.

Instead of standing still and enacting a ceremony or ritual, you run through the Orb, triggering off a specific and precise set of events similar to those events in a standing-still ceremony or ritual.

In the virtual world, anything is possible, and so you’ll be using unobtainable rarities for the purpose of making magic — real magic — in your life. Continue reading

Practical Self-Metaprogramming

everything in the Orb corresponds to something in the Real World.

As any self-respecting witch, warlock or wizard will tell you, the KEY to it all is to reach across the SINISTER BARRIER that lies between YOU and the DEEPEST LEVELS OF CONSCIOUSNESS, which is why most people need a psychologist or hypnotist to get past the blockage between the Daily Consciousness and the Deep Levels of the Metaconscious and the Meta-Physical.

When you manipulate objects that are BONDED to each other, the TARGET OBJECT moves according to the movements you make with the correspondings. Some would say, “It’s all in the BONDING”, and they’d be right.

The real trick is LINKAGE, which consists of getting the various OUTER ELEMENTS attached to the INTERNAL ELEMENTS, and in the case of videogame environment ORBS, it’s a matter of attaching the INTERNAL VIDEOGAME ELEMENTS to the INTERNAL CONSCIOUSNESS of YOU.

It took years to work out which thing corresponds to what internal thing, which videogame object connects up to what, which thing — when you tug it — does what??? This was a long learning process for the game development team, but it was worth the wait.

We now can place exact models of magical and empowered items into a videogame space and MAKE THEM WORK, just as if they were physically present in the space of the operator.

In short, anything that can be accomplished in a PHYSICAL RITUAL can be duplicated in one of my MAGICALLY EMPOWERED ORBS, and the end-result will be exactly the same as if it had been carried out in the organic world of the body and brain.

I know this is a tough concept, but since ALL my videogaming levels are built on this principle — and depend on it for their effectiveness in the Real World — I’ll be happy to explain in some detail, so get ready for the aforementioned “great detail” — here goes:

There is a barrier between you and your subconscious — we agree on that, right? When you wake up in the morning or the middle of the night or from an afternoon nap, and you have a vague memory of a stirring dream, you can’t quite get at the details, can you???

Well, that’s the effect of the barrier, called “Third Stage Delta” in brain language, that prevents you from accessing anything outside the ordinary consciousness and reality.

The same thing happens when you try to recall something in your past — you can get the gist of it, but the details will elude you.

There’s a barrier between YOU and your memory of having lived other lives, in other times, other bodies and even other dimensions.

There seems to be a WALL between you and your DEEPEST levels of programming and meta-programming, and it seems impassible, which upon examination, proves correct — it is impassible, but you can reach right THROUGH it, if you know how. Continue reading

New Orbs Alert

For those fans of The Orbs, I have something a little new and different for your consideration — I’ve remade and redesigned the BardoTown Map, which now includes dozens of interiors, all of which you now STRAP TO  instead of taking a TELE.

The effect is a short pause between maps, but it’s worth the wait, because in each area, I can isolate and magnify the effects — each map has the potential for its very own set of physics, math and probability, and I fully take advantage of that fact.

Accordingly, I’ve separated the interiors from the giant exterior OVERWORLD that is the BardoTown map, so the store interiors are now OUTBOARD ORBS, which is to say, something on the order of “sub-orbs” to which you can strap from the OVERWORLD map through a variety of doors, windows and other fenestrations of the architecture. Continue reading