You probably feel like you want to scream nonstop, just scream at the top of your lungs or louder, “STOP IT! JUST STOP IT! GODDAM IT, I SAID F*CKING STOP IT!!!!!!!!” Continue reading
5 Best Non-Violent Video Games
Everybody says they want non-violent video games, but does anybody actually BUY them??? Here are the five best non-violent video games as of August, 2020:
Take a ride through the one-minute Karma Wash and see how great it feels when you’re scrubbed clean of accumulated karmic barnacles and surface crud. You’ll learn osmotically how to take the Cleansing and Dissolving Radiations.
Be prepared for the Afterlife by getting used to it now.
COMMERCIAL INTERRUPTION:
What will they say about you when you’re dead?
Have you ever wondered what they’d say when you’re laid out in the funeral home chapel? Well, here’s your chance to really learn about yourself, when your friends and neighbors take the opportunity to roast you.
Of course, at the pre-need “End of Life Celebration”, you actually get to respond to your critics with scorchers and zingers and put-down shticks of your own — something you’ll find almost impossible at your actual funeral.
By the way, I have a firm policy — you don’t go to my funeral, I certainly won’t go to yours — and you shouldn’t ask for a big fancy funeral. All you want is a few close friends to gather at the grave site and bring you back to life.
[COMMERCIAL OUT, MUSIC OUT] Continue reading
GoreBagg’s World 3D Shooter
You start here, at the Hobbit Village, where you can resupply or just visit and chat with the locals.
Nothing bad happens in this little hobbit town — no zombies here, but just over the little stone bridge and you’d better watch your step.
The object is to avoid annoying the zombies as you stroll through the woods and little hamlets along the way.
If you stumble across one or more, they will immediately commence to attack you relentlessly and mercilessly.
At least, I HOPE mercilessly — I programmed them that way to make your task just a little more difficult. Continue reading
Higher Dimensions — A Quick Cure For Quarantine Boredom!
If ever there was a higher-dimensional cure for Quantum Boredom, “Witch Hunt” is certainly it, with its remedies of Endless Tedium and Mindless Meltdowns. There’s really nothing to do except blast through this advanced 3D game layout until the end, or you can go through it again and again, kind of like taking rebirth, eh? It’s only $6.95 in “No Contact” download format. Contained in a stylish brushed metal gold-colored Fancy Engraved Official IDHHB Flash Drive Pendant, it’s only $89.95, but wait! If you purchase four or more pendants, you get the wholesale price of only $45 each, and we pay postage!
This game travels with you anywhere, and you can put other games on it as well, so you can download nine games and only buy one pendant to get all ten games — but what are you getting for your hard-earned money?
First of all, you’re getting about three years of my work just on these games, and another 25 years in development of the Godd™ Gaming Engine & Editor, created by Dick, and the bank of models and sounds that are the creation of Uncle Claude, and the proofing and editing and particle beam technology of Barbara –a grand total of 100 years of video gaming experience, and that’s just in one lifetime! Continue reading
New Orbs Alert
For those fans of The Orbs, I have something a little new and different for your consideration — I’ve remade and redesigned the BardoTown Map, which now includes dozens of interiors, all of which you now STRAP TO instead of taking a TELE.
The effect is a short pause between maps, but it’s worth the wait, because in each area, I can isolate and magnify the effects — each map has the potential for its very own set of physics, math and probability, and I fully take advantage of that fact.
Accordingly, I’ve separated the interiors from the giant exterior OVERWORLD that is the BardoTown map, so the store interiors are now OUTBOARD ORBS, which is to say, something on the order of “sub-orbs” to which you can strap from the OVERWORLD map through a variety of doors, windows and other fenestrations of the architecture. Continue reading
WTF Is Charisma???
I dig what you mean. What is charisma? What use is charisma? Why have any charisma at all? Who really cares? Who knows? Where are we? Is this where we came in?
Oh, sorry, I thought for a moment that you were on the Rebirth Carousel.
Well, the Magic Theater and Home can ding-dongy wait a while — we’re busy fighting for our very lives against our government’s intrusions and extensions. In short, they’re ripping us off to give the wealthiest our healthcare money, while we watch helplessly.
Cloak Up. Continue reading
Types of Triads
You will find several different types of Triads in the latest game issues from GODD Games, each one of which can help you accomplish your aims, goals and purposes along your path in any reality on any level of scale, for any character class you happen to find yourself respawned into. Here is a list of the most commonly used Triads on this LifeStream lineage:
- DISPERSING TRIAD — 221 — Dispels the Briggs Field.
- BOOMERANG TRIAD — 1280 — Brings an object into reachr.
- BLASTING TRIAD — 241 — Lob it like a bomb or grenade.
- IRON BOLT TRIAD — 1000 — Like a crossbow, fast, straight and true.
- PYRO TRIAD — 237 — Burns away stuff.
- GRAPPLE TRIAD — 1222 — Brings Player to a distant wall.
- AIR MISSILE TRIAD — 1223 — Sends a rocket on a ballistic curve.
- HEALING TRIAD — 1225 — Healing force for yourself and your party.
- RAPID FIRE TRIAD — 1220 — Handy, if panic is your usual response.
See You At The Top!!!
gorby
How to Play “Bardo”
Video Gaming is an important part of ANY Healing Process. It is not in itself a Healing Action, but supports Healing Actions with a Restorative-Regenerative Process within the Essential Self, expressed as an increase in the general neuro-plasticity of the brain and nervous system of the organic body.
The Video Game called “The Game of Bardo” has direct ties to a variety of organic ills and difficulties that tend to manifest in the body when things are not quite right in the Between-Lives State, because the Higher Bodies are very “senior” to the organic and other lower bodies, and what happens Up There profoundly affects what happens Down Here.
The Bardo Hooks that are ACTIVE tend to poke right through the Bardo Walls right into the Present Lifetime, and that can be quite painful and annoying, interruptive and hurtful, disrupting your inner and outer worlds and making your life a general hell on Earth.
Getting rid of those Bardo Hooks makes the corresponding things in your daily life go away, one item at a time. It isn’t important that you feel better as a result — if that happens, fine — that’s a brilliant bonus, but the REAL importance is that you can SEE A DEFINITE RESULT WITH YOUR OWN EYES, and can know by these signs — called “Organic Indicators” — that a corresponding change has taken place in the invisible world.
The only way to detect an uncharged particle is by some secondary effect. Invisible means just that, “not visible”. Eliminating the so-called “neuroses” in your organic self is nice, it makes you feel better and perform your life-tasks better, but it’s far more important that it indicates that something happened inside yourself. It is a visible signal that serves as an indicator of a successful operation in the invisible world, see? Continue reading
Androids on the March
Map of First Level in new game “X” — to find out what the game is and more about how to participate in the experiment, tune in to the Inner Circle Workshop (ICW) tomorrow at 6:30 am PDT or wait until someone tells you about it later.
Each of my mobile app games has 25 active levels. Claude has given me tons of great resources that work incredibly well in this tiny gaming environment. It’s easy to see detail in there, because there is none. It’s broad-stroke city, folks. Here’s an example of a screen:
This should be about the actual size of your mobile app screen, if I’ve calculated correctly. As I said, there are 25 levels, and each level is crammed with excitement and challenge. I’ve spent the past 6-7 weeks on an average of 10-16 hours a day, totally and unremittingly dedicated to getting these mobile app games out there, and Claude has been chipping away at the brick wall that is the computer programming field, looking for solutions to online problems, such as sound, which we don’t yet have, but are close to working out. You’ll soon see why I’ve been delving at this, getting my level editing skills back up where they were 3 years ago, when we had to dump the project because the software wasn’t there yet to allow us to slip one of our games into the right “enrobement” for the app stores.
See You At The Top!!!
gorby
There is Only One Song
Here is an amazing coincidence. For years, I’ve been wanting to find a way to explain the three-chord and four-chord music theory. The fact is that any song can be sung in any key, so creating a set of similar songs is actually easy — it’s been called a “medley” for years and years now — but this really demonstrates the absurdly simple and cave-man level of writing a pop song. Harry Nilsson told me at one particular recording studio luncheon straight off the roach-coach, that it was “stunningly easy” to write a pop song. Several pop song writers of the day including Randy Newman, Paul Williams and Jimmy Webb were at the table, and they all agreed, and by golly, all of them did it and they did well at it. Here’s evidence of the mind-numbing bone-chilling thoroughly Neanderthalic root of mechanical life. This is the stuff that keeps the wheels turning, and keeps thongs and botox running like bulls in the streets. We’ll talk more at this morning’s workshop.
See You At The Top!!!
gorby