Reincarnation Awareness BardoMania Online Gaming

http://youtu.be/R4MlOhSJzWU

BardoMania Is Here At Last. The fulfillment of my visionary dreams so many years ago, long before computers existed. Now, at last, you can experience First-Person what I had envisioned as a training environment for you to learn how to maneuver in the Afterlife and other-worldly alternate universes.

I think I have in my hands what might be the Ultimate Immersive Death, Rebirth, Afterlife, Alternative Universes and Alien Dimensions of Otherness Experience of Your Lifetime, all for the price of a cup of coffee and a donut!!!

Here’s what I know so far:

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Okay, Natasha, Here is Game Plan:

Recognize the phrase? If you watched Rocky & Bullwinkle, you’ll easily recall Boris Badenov’s voice. Here, in fact, IS the game plan for the development of GODD Games:

Diablo III is finally here, after more than two decades in development. Notably, the servers are down again today, this time for five hour or more, while Blizzard irons out the bugs they failed to catch because they never player-tested the game until final release.

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Smallest Violin in the World Playing “Hearts & Flowers”

Hearts and Flowers, a sentimental song of yesteryear (that’s a long time ago by modern standards, about the 1900s or teens. It used to be played in theatrical melodramas — American Stage Performances were sort of on a par with modern high school or grade school theater… and still are. Cats, Cats and more Cats. So what about the violin? It’s playing that sad song for anyone who can’t keep up with today’s gaming hardware and user-smartness requirements. First of all, nobody can, not even the idiots who set the standards. Secondly, nobody cares, and thirdly, hardly anyone knows what the hell I’m talking about here. Basic lesson to be learned is, stay with it to penetrate its secrets. That’s the message for this particular eveningtide, in which you can hear the town crier calling gently, “three o’clock and all is well, except for a gang of orcs and dark lords blasting through the barrier! Well, back to work I go now,  on CTF Six, an experiential experience for you in Bardo Architecture, with a touch of gaming thrills, spills and chills!

To Blizz or Not to Blizz

I say blizz away. diablo three is not horribly unpleasant to play. What you’ll have to get used to is an overabundance of extreme detail and architecture.

My old tired eyes tolerate the dark, muted screens fairly well, at least so far.  We’ll be doing safari in this for a while, so get used to it. Your controls will be more or less the same, and the layout follows the original more or less, so there isn’t much to learn. One thing that might drive you nuts is how to identify a UNID. Merely right-click on the item in your backpack and it’ll miraculously become whatever it is already.

http://youtu.be/6-yp2e90QFI

Casino in a Box

Reno #3

This is a view of one of the levels I’m currently working on…the Reno Run, a simple Bardo Game. So big deal…what’s the fuss? The Big Deal is that this is not in an ordinary 3D game engine. This is FULL 3D running on an ordinary browser, with no download/install hassles. It’s very close to being multiplayer, and particle weapons and environment are now being added. We are millions of miles ahead of any other Indie Game Maker! All we need is a small promotional budget to make people aware of the breakthrough!!! Once we have it running on browsers, it’ll be the right time to release our full 3-D iphone android gaming apps. We will be amongst the very first with full-immersion 3D for pads and cells. There’s more…

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A Girl & Her Dog

A Girl & Her Dog is a web browser FULL 3-D game that I’m currently designing. I’ve got the first scenario made. This is what it looks like at the start:

a girl & her dog
A Girl & Her Dog -- new full 3-D game by gorebagg

I’ll have this ready for release very soon, but you should try to understand the significance of this. We are among the very first to have such an engine; a FULL 3-D walkthrough engine, a really real immersive game, that actually works in html-5, with sound, combat, everything!!! If you are able to help us reach our goal to get a number of full-3-D games on browsers and into the app stores this year, before the other indies can do the same, get in touch with us NOW!!!

Gorebagg’s & XxaxX’s Legendary TF Maps 1997

 

American McGee at EJ Gold home, working on Quake Levels

American McGee visited us; we worked with him on Quake sounds and combat “feel” for internet multiplay. We were under contract with Id Software, so a computer was brought into our workspace for McGee to correct the inevitable bugs and gameplay stoppages. Here’s some direct video of American McGee playing pre-release versions of Quake during level-editing sessions at my Game Design Atelier ‘way back when Quake and Doom and Duke Nukem first started!!!

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