Yep, we’ve got our own brand of Mind Control, and it has nothing to do with controlling others — it’s about how powerfully you can interface with this dimension. Any other benefit is strictly collateral improvement, such as healing, pacification and other Mind Control Effects which I will outline here and now.
What happens when someone comes into your Brane-Control Center for mental-power training?
They will learn to manifest electricity in midair, to make an object move without touching it, to communicate successfully and provably with the dead, to levitate another person or object, to levitate a sphere, to link solid metal through solid metal, to send an object into another universe.
At some point in their training as a coach, they will learn how to safety extend the right hand and arm through a wormhole directly into another dimension, and while it’s in there, they will grasp something on the Other Side, squeeze it gently, and let it go, then withdraw the arm back into this dimension. That’s by far the weirdest sensation you will ever experience in this lifetime — believe it. Doubt is the Enemy. Continue reading →
Think of an Affirmation as a series of actions that you take while standing more or less in one spot, and a Rolling Affirmation as a series of actions that are unlocked by your avatar’s passage through the Orb, sort of a forward-rolling from beginning to end.
The act of running through the Orb produces the Affirmation Effect.
Instead of picking up a book and reading it, you pick up a book and read it, see? And instead of waving a magic wand around, you pick it up at a dead run and it waves itself around as you run, get it???
If you stood still and lit some incense, would it be any different than if you do the same thing on the run? Actually, you do stop and light the incense, but couldn’t resist the attempt at a little humor.
When you pick up the incense, it makes a “lighting” noise. This increases slightly the Immersion Effect of the Orb, along with all the other reinforcements we can bring to bear, and you’ll be responsible to add your own two-cents’ worth in the form of incense, candle, ammy and other atmospheric preparations you’ve made for the journey.
Keep in mind that, although it looks quite like an ordinary video game, you are actually peering directly into another dimension, an alternate reality which really does exist.
Your Avatar has its own life in its own world. You see only a small portion of that life by looking through the Orb-O-Scope into that other world, The World Next Door. Distance is not an obstacle, however — we can look anywhere. Continue reading →
As any self-respecting witch, warlock or wizard will tell you, the KEY to it all is to reach across the SINISTER BARRIER that lies between YOU and the DEEPEST LEVELS OF CONSCIOUSNESS, which is why most people need a psychologist or hypnotist to get past the blockage between the Daily Consciousness and the Deep Levels of the Metaconscious and the Meta-Physical.
When you manipulate objects that are BONDED to each other, the TARGET OBJECT moves according to the movements you make with the correspondings. Some would say, “It’s all in the BONDING”, and they’d be right.
The real trick is LINKAGE, which consists of getting the various OUTER ELEMENTS attached to the INTERNAL ELEMENTS, and in the case of videogame environment ORBS, it’s a matter of attaching the INTERNAL VIDEOGAME ELEMENTS to the INTERNAL CONSCIOUSNESS of YOU.
It took years to work out which thing corresponds to what internal thing, which videogame object connects up to what, which thing — when you tug it — does what??? This was a long learning process for the game development team, but it was worth the wait.
We now can place exact models of magical and empowered items into a videogame space and MAKE THEM WORK, just as if they were physically present in the space of the operator.
In short, anything that can be accomplished in a PHYSICAL RITUAL can be duplicated in one of my MAGICALLY EMPOWERED ORBS, and the end-result will be exactly the same as if it had been carried out in the organic world of the body and brain.
I know this is a tough concept, but since ALL my videogaming levels are built on this principle — and depend on it for their effectiveness in the Real World — I’ll be happy to explain in some detail, so get ready for the aforementioned “great detail” — here goes:
There is a barrier between you and your subconscious — we agree on that, right? When you wake up in the morning or the middle of the night or from an afternoon nap, and you have a vague memory of a stirring dream, you can’t quite get at the details, can you???
Well, that’s the effect of the barrier, called “Third Stage Delta” in brain language, that prevents you from accessing anything outside the ordinary consciousness and reality.
The same thing happens when you try to recall something in your past — you can get the gist of it, but the details will elude you.
There’s a barrier between YOU and your memory of having lived other lives, in other times, other bodies and even other dimensions.
There seems to be a WALL between you and your DEEPEST levels of programming and meta-programming, and it seems impassible, which upon examination, proves correct — it is impassible, but you can reach right THROUGH it, if you know how. Continue reading →
To which Family and Clan did I belong? What was my favorite Cult in ancient times, and who my favorite God or Goddess?
What was my livelihood? What did I achieve in ancient lives? Where did I live? What did I wear? What did I eat? How did I care for my young? What education existed then? What sports? What games? What drugs? What sex was I and what did I do with it? How many children and grandkids did I have, and in which lifetime?
Can I trace my steps through 24,000 years of the Atlantean Civilization?
Take a Moment —
You’re at a psychic fair or Celtic Festival or craft fair — possibly even in the sense of “Fair of the Wise” — and you see this booth, which proclaims it as “Atlantean-Society”, so you walk over, and you’re shown how to trace your ancestry and existence in Atlantis, over 14,600 years ago.
You can find out about your lifetimes, your multi-lives genealogy, and you can see your own life-charts across the great civilizations of the distant past.
You can regain your ancient skills and knowledge, and with the help of a Past-Lives Coach, you will be able to study and evaluate your contributions and your achievements within the framework of the Atlantean Kingdom from about 40,000 B.C. until the Second Great Deluge in 12,443 B.C.
What was the chronology?
The Atlantean Kingdom became the Global Atlantean Empire, which was lost during The Great Flood — the world-drowning flood recorded in the cuneiform brick libraries of the Sumerians, leaving people back in the stone age, culturally speaking.
This early time period was, of course, the root-beginnings of the first oral tradition Creation Story Myths, stories kept alive from one generation to the next through verbal transmission.
This was the first raw beginnings of what later was collected from a variety of original sources and, when bound together in a single volume or set of scrolls, became known as “The Old Testament” — as opposed to the testaments that appeared around the time of Jesus, most of which were dumped out by the Second Council of Nicea because they were downright embarrassing and denied their right to rule and dominate and control all nice believers — okay they made a slight error in judgment. Make one lousy little mistake, like blotting out the sun, and they never let you forget. Continue reading →
Can’t find a way to make an honest living in Trumpland?
Nobody can. But you can turn your life around with a simple and basic understanding of the following Truth:
“It’s just as easy to make a million-dollar sale as it is to make a two-buck transaction.”
Hard to believe? For most folks, determined to be end-user suckers, it’s downright impossible to believe that it’s the same effort regardless of the money involved, but boy, is it ever true, and with a few simple $35,000 art sales under your belt, you’ll maybe come to believe.
It can take a lifetime to really learn that it isn’t the money, and most folks remain ignorant of this fact, and when they do happen to hear it, they simply don’t believe it, but it’s true, and some people have made millions knowing how to take advantage of this fact. Continue reading →
For those fans of The Orbs, I have something a little new and different for your consideration — I’ve remade and redesigned the BardoTown Map, which now includes dozens of interiors, all of which you now STRAP TO instead of taking a TELE.
The effect is a short pause between maps, but it’s worth the wait, because in each area, I can isolate and magnify the effects — each map has the potential for its very own set of physics, math and probability, and I fully take advantage of that fact.
Accordingly, I’ve separated the interiors from the giant exterior OVERWORLD that is the BardoTown map, so the store interiors are now OUTBOARD ORBS, which is to say, something on the order of “sub-orbs” to which you can strap from the OVERWORLD map through a variety of doors, windows and other fenestrations of the architecture. Continue reading →
Phantom Pain is pain that has no medical basis, no known physical basis, it just plain hurts. If you’ve gone through a thorough medical exam and screening and you’re sure the pain has no body connections, you can be sure it came from a Past Life or a Between-Lives event that left you psychically scarred and slightly bent out of shape.
No problem, just DISSOLVE the pathway with the touch of a Pendant to a Card.
Like I said, no problem, if you’ve got the right card and you perform the TOUCH correctly, and even then, it’s likely to come back just because that pain is part of your Comfort Zone, and before you object, let me tell you that a LOT of painful things are part and parcel of the Comfort Zone you maintain throughout this and other lifetimes.
When you’re digging around looking for pathways through space to ancient times in which you lived and died, you need some way to lock onto the thing, and I have just the ticket — phantom pain.
It doesn’t have to hurt — it can be an odor, a special lighting, an emotion, a conversational fragment, even an episode of “Walker, Texas Ranger” can do it for some.
What happens is that something “gets stuck” from a past lifetime, and impinges on the present life in some way. In order to actually be aware of this, there must be some noticeable effect, and usually it takes the form of a phantom of some kind.
It can take the form of a pain, an ache a sensation, an emotion, a thought or an idea, a fragment of a song or tune, an upset, almost anything that isn’t directly attributable to anything happening in the present time/space.
I’ll try to explain, but first, you’ll need to understand a ROOT PRIM. Continue reading →
Habits, habits, always the habits. There are only 128 slots in the Habit Folder, so if you want to change a habit, you’ll need to do it BY REPLACEMENT. That’s the only way.
Now if a slot remains unfilled, it automatically defaults to the DF — the Default Habit, which you already know well enough to satisfy several lifetimes. Each slot repeats itself many times a day, and between them all, they force human activity on a social scale.
Most folks have only one or two actual habits that were formed this lifetime, generally at a very young age, usually copying a favorite aunt or uncle. The large majority of habits are PHANTOM HABITS coming to the present from past lives. Continue reading →
Yep, I have indeed, “got it” — the absolute whole picture of the PLS WORK, the KEY to past lives and their influence on your present self.
Think of any path as having a spawning point and a terminal point. Between those two points, imagine 30 intermediate points, designated as “Iniatiatory Points”. each one of which is represented by a photo or screenshot.
At each point, there is some sort of interaction between yourself and a time, place and people. Some encounter will occur, and some catharsis will inevitably occur in you as a direct result of that encounter.
It can be with a person, which is the easiest Initiatory Interaction to detect. Continue reading →