Habits Make the Difference

When you cross over into the Afterlife, the first thing you’ll notice is a complete absence of any city traffic sounds you’ve been hearing all day and night every day and night, if you live in New York City.

You get used to it — everything, including sirens, millions of horns honking angrily at passing pigeons — and all that pandemonium and general ruckus fades quickly into the background.

When you’re relaxed with the explosive environment, you’re ready to continue your journey, and that’s what we’re going to be working with this holiday workshop that starts on Saturday morning at 6:30 am. Continue reading

The Godd™ Particle Really Works!

The Godd™ Particle Works! Prove it to yourself INSTANTLY!

Have you totally lost control of your life? This New Habit will Change Your Life Overnight! What is the New Habit? It’s simple, it’s easy and it’s Here Now!!!

Here’s the New Habit:

Take off your UPGRADED Godd™ Particle and stick it into the USB drive port on your laptop or desktop computer, and see what happens. Continue reading

Did They Drop the Big One Yet???

Spawning Point into WarfTown, the beginning of your Third Bardo Journey.

Frankly, I don’t give a fig if they did. I’m busy transferring the virtual world technology over to the Causal Plane, where it can be used to modify a reality matrix or reconfigure a world, which is what I’m doing here.

Not reconfiguring the world — transferring technology is what I mean.

First of all, the technology has to be there, usable and applicable, and it is. It’s then just a matter of capture and ownership — we’ve done both with the Godd™ Engine & Editor.

Secondly, the persistence of the virtual world makes it impossible to erase or vanish it at any point thereafter — what is, is.

The Duplication Effect within the Godd™ Editor makes it easily possible to copy, modify and transfer any reality into the virtual, which is the whole point of being on this miserable dirt-bag they call a planet. Continue reading

Past Life Orbs & Deck Available NOW!!!

I just now finished Orb #30 — Tikal — for the Past Life Orb Cluster. Each Orb is differently decorated, but is the same architecture, to make it easier for the professional Runner or Coach to assess and run effectively & efficiently.

It’s all about the swing & sway, and that’s what the Coach’s job is all about — getting the Runner to feel comfortable and competent in the Orb Run.

But which Orb to run? Continue reading

New Orbs Alert

For those fans of The Orbs, I have something a little new and different for your consideration — I’ve remade and redesigned the BardoTown Map, which now includes dozens of interiors, all of which you now STRAP TO  instead of taking a TELE.

The effect is a short pause between maps, but it’s worth the wait, because in each area, I can isolate and magnify the effects — each map has the potential for its very own set of physics, math and probability, and I fully take advantage of that fact.

Accordingly, I’ve separated the interiors from the giant exterior OVERWORLD that is the BardoTown map, so the store interiors are now OUTBOARD ORBS, which is to say, something on the order of “sub-orbs” to which you can strap from the OVERWORLD map through a variety of doors, windows and other fenestrations of the architecture. Continue reading

Where Does It Hurt?

When you’re digging around looking for pathways through space to ancient times in which you lived and died, you need some way to lock onto the thing, and I have just the ticket — phantom pain.

It doesn’t have to hurt — it can be an odor, a special lighting, an emotion, a conversational fragment, even an episode of “Walker, Texas Ranger” can do it for some.

What happens is that something “gets stuck” from a past lifetime, and impinges on the present life in some way. In order to actually be aware of this, there must be some noticeable effect, and usually it takes the form of a phantom of some kind.

It can take the form of a pain, an ache a sensation, an emotion, a thought or an idea, a fragment of a song or tune, an upset, almost anything that isn’t directly attributable to anything happening in the present time/space.

I’ll try to explain, but first, you’ll need to understand a ROOT PRIM. Continue reading

Excursions Beyond the Mind & Body

Demo of the newly released “Wishing Candle & Power Base”.

If you’ve never walked along Wonkatonka Street in Upper Caledonia, (I’ve just made up the names to give substance to the concept) there’s no chance whatever that you’ll wander into Bingo’s Toy Shop, which is located somewhere on Wonkatonka Street, only findable by actually walking around there and looking at each and every shop as you pass by.

The only way you’ll ever get to Bingo’s Toy Shop is to actually walk on Wonkatonka Street, but for some reason, you’re not quite sure what, you can’t get there from here.

Well, that space isn’t this space, so you’ll have to travel somehow from here to there, and the most convenient and easiest way to get there is to be there — just bilocate.

If for some strange and unfathomable reason, you can’t seem to bilocate, you might  be saddled with a human body, which makes soul excursions almost impossible, because the human incarnation is filled with distractions, much more so than any other lifeform.

Mental, emotional and physical issues abound in human reincarnation, which is why there are enormous aisles filled with non-prescription remedies and snack foods. Continue reading

Amazing Discovery

Photo by T. of Gorby practicing guitar at Red House, 1971.

When you realize that the so-called “simple” Guitar Practice of 5 Minutes a Day, which eventually turns into maybe a half-hour or more per session, sometimes four or five guitar sessions a day when you get into it, can produce miracle internal results, it’s an amazing discovery.

Just five minutes a day practicing the guitar, seems like nothing.

At some point, the guitar practice seems to go better, then worse, then better and better, up and down for a number of months, maybe years, before you relax into it.

That means stop trying to control it, to make it into something that resembles your mental picture of what guitar practice ought to look and and sound like.

That picture of you playing guitar is totally wrong. As I said, at some point, you’ll let go of that picture of yourself and let the real thing just be there. Continue reading

Interesting Designs

2012-D-Acadia-Lighthouse-National-Park-Maine-U-S-Quarter-Coin-Denver-Mint
Acadia Lighthouse Guiding Light

 

The Acadia Lighthouse serves as a Guiding Light, a Beacon. It sells as a pocket charm in an archival acrylic dollar-sized capsule for $10 retail, and as a locket for a necklace chain (chain not included) at $35.The Acadia Lighthouse also comes as a pair of earrings in sterling bezels with surgical steel French style ear wires, at only $69.99 a pair. Continue reading