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American McGee visited us; we worked with him on Quake sounds and combat “feel” for internet multiplay. We were under contract with Id Software, so a computer was brought into our workspace for McGee to correct the inevitable bugs and gameplay stoppages. Here’s some direct video of American McGee playing pre-release versions of Quake during level-editing sessions at my Game Design Atelier ‘way back when Quake and Doom and Duke Nukem first started!!!