What’s the holdup, you ask? Here’s the answer:
I’m working on something that’s so huge a breakthrough in interactive gaming that it makes any game out there downright neolithic. We’ve got an amazing, absolutely astounding ai guy at our helm in the game engine department. His specialty always has been in the intelligence area, meaning a computer that can outsmart a human — in my book, never a tough task, but evidently on this particular brand of Earth, there’s an issue. Continue reading