Is Anyone Out There???

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This was our windmill back in the Nederlands, about 1645-1655. I built it myself.

Back in the day, we had weekly group meetings in person at Cosmo Street and at dozens of centers all over the world. These days, you’d be hard-pressed to find a group of any kind meeting in person, because this is the Phone Age. Yeah, you don’t go out of the house. You sit on your fat ass and wallow in texting and skype and email and all the other garbage you’ve been fed and, like a good dog, you lap it up and greedily beg for more. Continue reading

We Have Met the Enemy and He is Us

http://i.ebayimg.com/00/s/MTYwMFgxMTg5/z/rBoAAOxyXDhSi5BV/$_12.JPG

This was a very popular book back in the day of the Vietnam war, and is directed at same; yet the idea is so profound, it can be used to describe our psycho-emotional condition at any given moment.

How often have we heard the expression, “The Enemy Within”? We know from Shakespeare that every protagonist has within himself a “fatal flaw” which brings down kings, queens and dictators alike.

Wouldn’t you like a handle on that enemy within? Wouldn’t it be nice to conquer that self-destructive idiot that hides deep inside your darkest subconscious cavern?

Problem is, would you recognize the enemy if you saw him? And what if the enemy looked like you? What if the enemy was, in fact, you??? Continue reading

First New Game in 2 Years

2forts

It’s been a long time since I’ve released a 3D action first-person shooter, and it’s appropriate that it should be 2forts, on which I’ve been working on and off for about ten years now, adding detail, taking detail out, looking for that perfect balance of gameplay versus lag, and with the addition of the underwater and slime pools, I think this is going to be a release. I’m sending it out for testing today, and if it passes muster, we’ll try it online with multiplayer, then package it up and get it ready for download — the whole process will take about 1 to 2 weeks to get the install to you.

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