The Fundamental Assertion or Premise:
If you’re ever going to step into the retroverse, this is the time for it. I have developed a lot — a whole lot — of what are now “retro games”, meaning that they come from the antiquarian days of doom, diablo and quake. I want to convince a group of gamers and potential gamers, from their teens to their eighties, to play my retro games, which were designed and developed over 30 years ago. We were among the first to create 3D games. So how can I persuade them that it’s for their own good and self-interests to buy and try these games? Continue reading