Keep in mind that none of these instruments are sculpted prims or mesh…it’s all done with prims, straight and simple, and GODD textures that we’ve had and used for decades in our GODD video games.
The entire project including the club took about three hours to get it to this point. It still needs a few touches here and there, but basically, it’s ready for Prime Time, probably will roll off the assembly line sometime later tonight. It’ll be a Limited Edition, 15 total, and you can resell them on the marketplace, because it’s totally FULL PERM. Find out more about that at the ICW, or call and ask!
It’s incredibly easy to make these things — before we had MD2 models, I used RBoxes to create all sorts of things, and it’s pretty much the same with the Second Life engine and editor — it’s like being back in 1987 all over again, but on steroids. Hold on to your hat, folks…I’m about to launch a series of architectural dreams and nightmares, and the world won’t be quite the same after that, but then, it never was.
See You At The Top!!!
gorby