The thing is, if you compare my Orbs with contemporary video games, you’ll quickly see a major difference, which is that my experience field is not packed with a lot of unnecessary detail. The game companies have to sell their games to kids, and kids demand a lot of detail, pyrotechnics and grippingly realistic bloodshed & gore-splatter.
With the present GODD Engine, I can do that.
As a matter of fact, you don’t even need the GODD Engine to make a totally marketable modern game for this year’s offerings.
My wise and generous friend John Carmack has given away all his Source Codes for all the public games he ever made. Just download the editor and blast away at your maps. If you’re not into making billions with your game or games, you can use his engines forever.
If you wanted to make a “currently popular” game, it’s dead-simple to make a video game hit.
It’s always the same four chords in exactly the same order, meaning that all the selling video games are, and must be, made according to a very strict selling formula.
I can’t afford to take the time to make a highly sophisticated and time-consuming blowup game just to satisfy the masses, and local money means nothing where I come from.
Another friend, publisher and mail-order genius Mel Powers, who produced the popular “For the Millions” metaphysical book series in the 1960s, said if he ever started a “For the Dozens” line, he’d want one of my manuscripts.
He’s perfectly right, you know. I have no need for Urth money, Urth power, Urthian things of any kind. They’d be an impediment and there’s no room on a UFO for extra crap. Tourism went out in my hometown billenia ago. What drives tourism is boredom, and we just don’t have that where I come from.
I have a very sophisticated video simulation engine, and I use it to full advantage. I’ve made a “showoff” Orb with all the latest stuff, just to show Val and Kru and Grishy what we can do if we ever want to. Believe me, we won’t. Oh, naturally, you’ll want to know the name of the Orb that features all the latest stuff. It’s called “ROOM_ONE” and it’s our tester — we keep adding and taking away from this test room, so it’s perpetually unreleased, as you’d expect with an in-house non-product used for testing only.
I personally hate the forced perspective and overdone particle effects of the 2015 releases. Sure, they sell. But they’re only kid’s video games, played by kids of all ages.
I find them unwatchable and unplayable, tending to produce a feeling of nausea, even for the thoroughly prepared. They’re perfect reflections of the nasty, gritty thoroughly predictably miserable world the kids face out there every day. It wasn’t always this bad, but there are billions of people now where there were only millions, just a few years back.
Frankly, it’s not this world in which I’m interested, and if you’re smart, you’ll feel and think the same.
Fact is, at our age, all the lead programmers — there are a total of four of us, producing an average of 100 full multi-level games per year — have some ocular issues, and the wildass billowing smoke flumes and trillions of midair micro-explosions are visually disturbing. We simply can’t see the packed-in detail through dozens of eye “floaters” and other visual disturbances.
Furthermore, we don’t have to. It isn’t necessary to pack in detail to get the idea across. In the early pioneer days of cinema, the concept was the same as it is in a live stage play — TELL THE STORY.
The environment in a video game provides the SETTING, and the characters plus the player provide the continuation of the story.
A good game of any kind will give you some background and some sort of “present situation”. You are expected to change what’s happening and to make it better, to bring the story to some resolution.
These days, it’s not necessary to actually have a plot.
Come to think of it, you don’t need character development. In fact, it’s a hindrance to the average retail game customer. It’s all about reaction and anger.
In fact, you don’t even need a story. All you need now is a situation and random action and reaction. It’s called a “Reality Show”, but it’s anything BUT Reality.
Bottom line? I don’t even try to make a video game. My stock in trade is strictly Spiritual Trainers.
I create an environment that you can’t get to right now, either because your UFO crash-landed here on Urth, or because, through no fault of your own, you find yourself unaccountably reincarnated yet again into a mass of living protoplasm.
“Life — don’t talk to me about life!” — Melvin, the Paranoid Android —
And at the moment you haven’t yet figured out how to disengage from the body even temporarily, with simple Astral Projection, let alone cured yourself of a seemingly endless and permanent penchant for organic life and all that that entails.
So we’ve established that my TRAINERS are not video games, nor are they intended for marketing, money generation, or personal amusement.
My Training Orbs are made for very specific purposes, and although they CAN be exciting at certain places, and even fun throughout, I do NOT guarantee that they will amuse.
Sometimes you’ll run an Orb even though it’s the last thing you want to do, and that’d be for the benefit of someone else; this is the first step on the Bodhisattva Path. If you can’t do for one, how can you possibly do “for all beings everywhere”???
With my Training Orbs, you’ll learn to do spirit healing, starting with small furry forest creatures and working your way up, or down, depending on how you look at it, to pets and people and planets.
“Heal Mother Gaia” is the battle-cry of the marketing mavens, but what can you really do? A tiny ineffectual creature is going to save the world, right?
Strangely enough, with my Trainers, you could do just that.
Naturally, by the time you got the power to do something serious, you’d have the good taste not to mention that you brought a pie to the new sheriff, and you certainly would have the sense not to mess around with Mother Nature, which means, “Let Things Take Their Own Course”, always good advice when standing or sitting around in the Causal Plane.
Training Orbs are by nature simple and highly directed. They carry what’s needed to get the setting established and to make the quantum connection, but beyond that, they’re clean and minimalized, to keep the attention directed on the actual goal, and to give the maximum running speed to the player.
Everything in a Training Orb is flexible and has to happen at Real Time lightspeed. There are no “movies” showing you what happened when you pressed a button. It’s all real-time and player-directed action. What you see is what you get; no auto-correct bots to make your moves for you.
But that’s not what the public wants. They want their video games to look like their bloody blowup movies, and that’s what the video whores are putting on the racks, along with the booze, candy, tobacco and porn. It’s an industry that takes advantage of human weakness.
Training Orbs are made for Training.
They have no market value, and will never make the “hit parade” of video games except by a total fluke, which did happen to one of my trainers a few years ago; Paparazi got 3 million downloads the first day, because it had been featured on CNN the night before. That’s a total fluke, and I pay no attention to flukes; they’re just a distraction on the Path.
My advice to game developers is the same advice I’d give to any musician or artist — keep the day job and do what you like for sheer fun. This is what I do with our “Geezer Band”, which is named FAXL.
Of course, as you’d expect, I put a lot of teaching effort into the music that we send out live every Monday at 4 PM PDT and during winter at 4 PM PST. It isn’t in the lyrics or the sounds. It’s in the intention of the broadcast.
Do nothing artistic for money, and you’ll survive the experience. Art costs the artist the most, and there are no retirement benefits, not typically. I’m an exception, sure, but that’s because I don’t do art for myself, I do it as a business and, like my late friend Andy Warhol, I work with a marketing team.
Andy — aka “Andrew Warhola” before me moved to NYC — was an illustrator of my Dad Horace’s science fiction and fantasy stories in the late 1950s and early 1960s. I have a number of his original illios in the Horace L. Gold Library, now being prepared for university donation, but I digress…
Training Orbs are very directed, very intense, but not explosively so. If you’re looking for sexual and psycho-emotional exploitation in my Orbs, you’ll be very disappointed.
On the other hand, if you’re a recent arrival from Alpha 16a, you’ll be delighted. In your case, you need only one Orb to get back home. InterDimensional UFO Navigation is all about orientation, and axial mercurial rotation is everything.
Hydrogen is a gas.
But then again, so is mercury, under the right conditions. That’s pretty heavy, when you think about it. Nexus Points can be established. Orbital Orbs contain the skymap. It’s all there, ready to use. All you need is training to make them work.
Sometimes merely running an Orb provides the intended Training. Sometimes the Training part requires a nearby Coach, a more experienced Orb Runner who can direct you and help you over some of the more invisible obstacles in your immediate Path.
The Coach is there with a checklist and Running Sheet, to call off various items on the list, so you don’t have to take your attention off the screen to address those issues as they arise.
Advanced Training uses the same Orbs you’re downloading and running right now, but they’re used in a different way. You can learn how to operate the Orbs with Coaching.
Training, pure and simple, is available right now, this very second, by downloading and running the Orb of your choice.
That’s right, you are free to choose your Path through the Orbs; nobody will tell you that you can’t run such-and-such an Orb right now. You are in charge of your own Trip.
You can read the descriptions of the Orbs before you select one to run, or you can get all the Orbs on a thumb-drive, along with instructions on how to use them.
Training Orbs work just by themselves right out of the box — well, actually, right out of the download — but they tend to run best with the greatest possible effect when directed with the right ammy, reflected with the Matrix and powered with the SuperBeacon. You can get a FREE setup chart to see how to set them up correctly in relation to each other and to your workspace.
There are a number of talks available on the subject of Training Orbs. If you have trouble finding them, you can ask about them and someone will help you navigate through the catalog of available video and audio talks.
Some issues are addressed in the ToTM — Talk of the Month — collections. Again, I’m not going to put a hot link here; if you want to know more, find out about it on your own steam.
Thing is, if you want the power to change your life, you have to be willing to do at least SOME of the work. There is no real Spiritual Spa that can massage you into Higher Consciousness while you sleep.
Note that I said “real spiritual spa”, not merely “spiritual spa”. There are tens of thousands of spiritual spas out there, just dying to get hold of your money. Clearly, they don’t realize that at the end of their Urth journey is a polished wood box just waiting to receive them and their money, if they manage to take it with them.
In the end, no matter how much money, power, fame or smartness you have managed to acquire and amass, you will experience the joy and freedom of death, and most of you won’t like or appreciate it.
When a game is over, do you regret having to push the “reset” button?
If you were a Being of Knowledge & Power, you’d have an entirely different “take” on it.
The Sword Also Means Cleanness & Death, as Arab Revolt Leader, British Spy & Arabic Translator T.E. Lawrence noted, on the cover of his book, “Seven Pillars of Wisdom”.
Training Orbs are for work, not pleasure or stimulation, but they can also be quite a lot of fun to run, and in some areas, you’ll find yourself giggling or outright laughing. Just because the Training Orbs are not made to market to kids doesn’t mean they’re not fun.
Training Orbs. It’s not just a children’s story, anymore.
Hey, don’t take my word for it. Spend the 99 cents and get into an Orb to experience it for yourself. Decide for yourself the value of the experience. don’t take anyone else’s word for it, especially those critics who have never actually tried it themselves, they just pass on rumors and speculation.
Okay, so if my Orbs are not intended as children’s entertainment and marketing for money deals, what are they? What training do you get?
First and foremost, you get training in split-second lightning decision-making. That’s the Key and Crux of your skills.
Secondly, you get trained in what to generally expect, and in the environment, you’ll be given the clues on how to proceed. You’ll also see the few exceptions as they occur in the natural course of what amounts to random event processing. You’ll quickly see what I mean, when you run an Orb more than once. There’s a helluva lot of randomity in there, more than enough to keep you busy for several dozen decades.
On the Tertiary level, you get trained to carry out certain spirit-directed control commands and combination commands. You learn the CLEAR STEPS TO TAKE to get through a situation and bring it to a good conclusion. This set of action-steps is not dependent on the indicator graphics, it’s learned as a series of inner triggers, but this is all automatic. The net result is that you can take it with you, meaning that you can apply the fundamental steps without the Orb to prompt you once you learn the consciously selected set of reactionary habits and acquire the skills to apply this remedy whenever trouble strikes.
When running the training Orbs, you get access to the COMMAND LINE and if you know what to enter there, that’s a lot of power over your own life and destiny, and for the first time in a long time, it’s directly at your fingertips.
Normally, the Command Control Console Panel is strictly out of reach, hidden behind the subconscious, far senior to the body-mind.
With the training Orbs, you’ll bypass the Governor and go right to the Control Panel, where you’ll have a very specific and limited amount of power and control. You learn to apply the control commands, using the Orb. Later on, you’ll apply the same principles to your life-experience.
Is the Control Panel in the Brain?
No. You can’t depend on brains for anything.
The Control Panel resides with the Being, not with “Abbie Normal”.
Access to the Control Panel is normally denied when you are inside a living organism, and this is for your own protection and for the protection of everyone around you.
Nobody wants to be in the building when the idiot sticks his head into the oven and lights a match.
There are protectives around the Panel, so you don’t get into more trouble than you can handle, but get into trouble you will, because you’re experimenting with Higher Consciousness and the Waking State, and experiments automatically mean some level of failure. Quote of the Day Alert:
Success is the last link in a chain of failures.
Sure, you can quote me on that. The bottom line is that you can’t make anything real happen without accessing the command line, and under normal conditions, you can’t do that.
Sure, you can access the Control & Command Panels when you’re in some sort of powerful shock-state or you’re artificially stimulated in that direction by some active force or other, but in that case, you can’t actually change anything — you’re forced to witness the proceedings without the power to change them.
The Control Panel is always at hand, but seldom accessible. You gain control only by proving yourself worthy at every advancing level of skill.
Participation is the Key here.
If you stand behind the players at a Blackjack table, you’ll never learn what it FEELS LIKE to play the game. For the spectator, it’s all in the mind. Never take someone else’s word for it when you can check it out for yourself.
I’ll quote my longtime friend, John C. Lilly, M.D., here:
“In the mind, there are no limits. The body imposes definite limits.”
Boy, you can say that again! And again. And again. And again…
See You At The Top!!!
gorby