When you travel through WarfTown now, you might or might not see screen-prompts telling you where to go and what to do next. The primary reason for this is that the Adventure Class Orbs are now fully outfitted for qualified Certified Coaches, and they’ll be using a reference chart. The chart itself is no secret. The coaches have LIVE ACTION admin control over what happens in the Orb when coaching.
If you’re curious, here’s what happens in WarfTown:
1. You wake up in the morning, hear the ding-dong ring; go marchin’ to the table, see the same damn thing. Actually, it’s the usual hall that you’ll see when getting ready to dodge the bright dazzling lights of the Bardos in your more-than-just-the-average-bear kind of Karma Wash. Go down the hall as usual and do the usual things.
2. Now that you’re loaded for grizzly, let’s see what’s in store for you next…ah, it’s the subway underneath BardoTown, the Interdimensional Rapid Transit system, or “IRT”.
3. Looks as if you’ve made it out of the subway tunnels and stations and things and into broad daylight, if that’s what you call midnight in WarfTown. I certainly do.
4. Your next goal will be to find and climb the roller coaster, at the top of which you’ll find the key to the Fish Shanty. Where exactly is that? Over yonder.
5. In the Fish Shanty, you’ll find the key to Jenny’s Place, which is right next door to the Fish Shanty. Be careful not to fall off the wharf, it’s a hard climb back up.
6. In Jenny’s Place, you’re expected to find your way through the sewers to the place where the Key to the Boardwalk Store resides.
7. As you expected, you’ll find a key there also, one that allows entry into the nearby Nederlander Hostel, a place for strangers and one-night stands to find food and shelter.
8. From the Nederlander, you’ll run to the University Offices to the north, which leads to Otis Art Institute and back again.
9. Then to the Mummy’s Tomb, a boardwalk exhibit space. Here you will find a baguette that you must take to Bubba’s Bakery, where you will be instantly transported to the Halls of the Dead. You may find some relief in the fact that there are urinals installed there now, which minimizes the … oh, well, some things are better left unsaid.
10. Now to the Art Academy, then to YoYoDyne Industries, a growing excited company of alien origin, then to the tenement and on to Gorby’s Deli, through which you’ll find the only entrance north, into BardoTown.
11. From there, you’ll have to find your way through BardoTown, but that’s another story.
See You At The Top!!!
gorby