You probably feel like you want to scream nonstop, just scream at the top of your lungs or louder, “STOP IT! JUST STOP IT! GODDAM IT, I SAID F*CKING STOP IT!!!!!!!!” Continue reading
10 Best Weapons For Today
You will surely need a “best” weapon in these trying times, what with the Reds and Blues both trying to dominate the system, and only one side can win, as you know — right after you hear “You’ve Failed” in your dead mother’s voice, the winning team will jump over to your safe zone and wipe out every last one of the losers, even in your spawning space.
Not only is it humiliating, it takes up extra time that could be spent hiding. But that IS the tradition, except in CTF Two Forts, of course. In that case, after the third successful run on either side, the counter resets itself. Continue reading
Character Class Rundown for the GODD Engine
OSELCHAR controls the size and appearance of the Avatar, plus the speed of movement on X, Y & Z vectors, the height and width of the actual object, the weight — more properly, the mass, which is independent of gravity as a relative measure — the rate of turn, and a whole lot more character detail.
The OSELCHAR (Object Select Character) can be triggered by any TAG issued by a variety of possible contact points, such as an OTAGSW, WTAGSW or RTAGSW and more triggering agents abound.
The OSELCHAR can bring about many changes in the character. We can upgrade armor, weapons, hats, you name it, but each upgrade requires a lot of hidden behind-the-scenes programming. Continue reading
Projectile Ballistics and Faith
http://youtu.be/bP1aZCI8EN0
Once you have a working projectile with real physics operating to produce apogee/perigee ballistics, Faith is certain. Beliefs may come, and beliefs may go, but Faith is always with us. Let’s talk weppins. First of all, in real combat, there’s not a lot of blossoming fireballs going on out of muzzles — you want to suppress the sound and the sight to prevent sniper spotters from getting a mark on your position.
Some Thoughts on the Subject of HTK
http://youtu.be/SDiYzEYQjIo
What is HTK, anyway? HTK is a game programmer term referring to the number of hits it takes to kill something in a game. It comes from D&D, which is “Dungeons & Dragons”, invented by two friends in the sci-fi fantasy realm, Dave Arnesson and Gary Gygax, both of whom became millionaires just prior to passing to the Next Realm in the Sky.
Dumbbells or Fast Draw???
As many of you know, I learned my gun-spinning and fast-draw from Sammy Davis, Jr. and Jerry Lewis when I was under contract to Universal Studios; I also worked at several studios as a coach and technical adviser, as well as unit manager and continuity.