I’m not buying it. I respawned in 1941, we’re fighting a world war in Europe and another one in the Pacific, and it went on for years, and then the Korean war started right after that.
People who can’t get along are not going to survive the asteroidal impact in 2026 — there’s barely enough time to act now, and by the time they do, the technology won’t be there to handle it.
I have a one dollar bet on it back home in the 37th century. Not SIM dollars, a real Federation Dollar, and that means I can finally go on that dream vacation I’ve always wanted to go on, but I haven’t been able to dream up any destinations, so here I still am.
Yep, I’m still here, 80 years later, carving coins and painting flips and stringing ancient beads into modern fancy necklaces, because war or not, we have to make a living. Continue reading →
For the first time ever, you get a full professional world-creation system that is easy to use, easy to master and makes fabulous reality environments that YOU can make. No math skills, no programming skills, any artist can use this INSTINCTIVE system of world-making.
I’ve made a video of the most basic first introductory lesson in Bluelining technology. The video is being uploaded even now.
This world-making tech is amazing and has several powerful advantages over simple mental imaging and visualization, the most vital of which is that repeated exercise of these actions WILL have a major effect in the spiritual zones, because you are taking actions in the deepest and most enduring levels of quantum mechanics.
Repeated uses of these Orbs will at some point trigger Thalamic or Pineal reactions and a wormhole type gateway could open up within your own brain and hey, like I always say, if they offer a price on your head, take it.
The underlying quantum world is electronic in nature, and so is the 3D GODD® Game-Maker Engine & Editor.
If you go wildcatting around with the editor, you’ll never master it, even in several decades. There are just a few, not many, definite tricks to using the GODD Editor, and you need to know them.
First of all, you’ll have to learn to refresh your map in order to get a firm update of all the textures and box placements. This is easily learned, but MUST be mastered before doing much else.
Of course, if you don’t know how to download and/or install something on your machine, you have a much deeper learning-curve ahead of you. A quick review of your computer, as in, “this is the keyboard”, “this is the monitor” and “this is the mouse” will have to suffice. Do try to keep those straight as we plow ahead into the simple mechanics of creating a universe by carving out a section of the Void.
That is what we’re doing. The map is Voidness until you define the space within the Void, and fill it with boxes and models and other objects and a number of invisible “operators” that in fact are the things that make things happen.
What appears to be happening in a game world seldom is. Operators are essential, and they reflect the actual magical conditions of the quantum world.
Bluelining will eventually yield some serious answers in that area, but be patient — the teaching comes in stages, meaning that there are some flat stretches ahead.
There are always flat stretches between each peak you’ve conquered behind you. Those allow you to develop and deepen your understanding at each stage of development. Continue reading →
“Пути Путина” is a very rough and in my opinion funny translation of “Putin-Gate”, a tribute to the Water-Gate days of the Nixon Era, which looks to be repeating itself for our amusement.
There have been several “gate” scandals since that time. I was tempted to use “Ворота“, but went this way instead, perhaps inadvisedly, but I think it will fly all right.
Well, in any case, “Putin-Gate” is ready for release sometime in the next few days. I’ll briefly explain the backstory idea behind the game, along with a few random screenshots of the building of the level plus a few shots at the completion of this very difficult to build and very highly detailed game. Continue reading →
To be fair, not all Gurdjieff’s music was from Gomidas. Actually a number of them were reconstructed from memory and were Arabic and tribal songs from the Caucasus and general region of Greece and Armenia, from which Gurdjieff had come when he arrived in Russia. Here is a very good example of what Gurdjieff could not present to his dance students in France, but which we can construct today from what little remains of the cultures he encountered back in the late 19th and early 20th centuries.
Well, first off, a good deal of Gurdjieff’s Sacred Music wasn’t Gurdjieff’s music in the first place; Continue reading →