Character Class Rundown for the GODD Engine

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OSELCHAR controls the size and appearance of the Avatar, plus the speed of movement on X, Y & Z vectors, the height and width of the actual object, the weight — more properly, the mass, which is independent of gravity as a relative measure — the rate of turn, and a whole lot more character detail.

The OSELCHAR (Object Select Character) can be triggered by any TAG issued by a variety of possible contact points, such as an OTAGSW, WTAGSW or RTAGSW and more triggering agents abound.

The OSELCHAR can bring about many changes in the character. We can upgrade armor, weapons, hats, you name it, but each upgrade requires a lot of hidden behind-the-scenes programming. Continue reading

Decoding the Human MoveAct Code

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Why do we have to start learning the HBM MoveAct Code with stuff like “Move 1 step forward”??? The reason is abundantly simple; you haven’t used Direct Control Code for millions of years. It’s going to take you at least a few weeks of refresher course to counteract that stupendous gap in your Essential Self Knowledge. See You At The Top!!!

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