Gorby’s Memory-Builder

This search yielded lots of great twins for my Memory Builder Game!

Something For The Brain???

I’ve got it!

You are going to LOVE “Gorby’s Memory-Builder Coinology Game”.

It is totally amazing, astounding, incredible and fantastic, a veritable galaxy of gaming!

It’s a simple concept, something you’ll remember from your childhood, if you ever had one, a game usually played with a deck of cards — a game called “Concentration”, it’s also known as Concentration, also known as “Memory”, “Pairs”, “Twins” or “Match Game”, and it has many other names you might not have heard before, such as “Shinkei-suijaku”, which is the name I knew for it, so now you also know, and a lotta good it’ll do ya, unless you know the secret, and once the secret is known, it’s no longer a secret.

The secret is that my Memory Builder is a coin version of the kid’s card game, “Concentration”, where you put the cards face down and try to match them up — jack and jack, nine and nine, deuce and deuce — like that.

The game “Concentration” was suggested to me by the natural actions you’ll take as a Coinology Soul-Searcher whose singular Objective Job is to take Worthy Ones offline, off the grid, off the wheel, out of circulation, and fitted into an Objective Task as part of a Coinology Safari Team. Continue reading

Phasing With Interference Waves

Griffith Park Love-In, 1967 -- photo by ej gold.
Griffith Park Love-In, 1967 — gelatin photoprint by ej gold.

When transcending compound-complex wave-forms, you’ll want a Resonance Factor of about 10.0 with a Beat-Frequency Oscillation of zero or about zero.

Jiggle & Bounce are two factors you’ll want to note, both results of integrated and differential vector analyses. The Vagueness and Weirdness of the quantum world will cloud up any ordinary results.

Non-located vibration sources require harmony, hence harmonic tuning is indicated when riding a continuous wave in a diodal formation.

Essence Memory is the footprint of all your memories of all your lifetimes and non-meat excursions, meaning spirit flights during intermission or interregnum.

Pitch, Roll & Yaw are automatically adjusted in-flight. You don’t have to do anything to correct them.

Remember that there are eleven different directions, or “dimensions”, including upness, downness, sideness, deepness, timeness, in-ness, outness, and a few more to contend with when voyaging in any dimension.

Frequency Shift through Parallel or Serial Universes can be transcended. Continue reading

Famous Lost Civilizations — Author’s Preface —

 

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I shipped on board this Fourth Way Liner, “The Minnow”, 2859 B.C.E.

If you’ve seen one Mayan Temple, you’ve seen them all. They all had the same plan, just as all temples everywhere are built on the same plan, which could be typically described as “something entirely overwhelming and impressive, with, if possible, a touch of weird.”

We’ll start our journey with the Mayan Culture, but before we begin, I’d like to explain the format and rationale of the present volume. Continue reading

How To Trigger & View a Past Life Memory — PLM

NO PHOTO — nobody took shots at the fair.

In order to understand the phrase, “You’ve been around the block a billion times, and you’re still here to tell the tale”, you need a much bigger memory footprint than just one single lifetime or, more commonly, scattered random bits & pieces of unrecognized and unacknowledged memories, mostly semi-vivid recollections of events that took place in Safeway Supermarkets, Starbuck’s Drive-Throughs and assorted family events and birthday parties, although by no means all of them, your own included.

You’d have a very hard time constructing an abbreviated daily diary of last week, let alone the whole of your life. As a matter of fact, I’ll bet dollars to donuts that you can’t reconstruct your activites on a year-by-year basis from the time you were 3 years old (more than enough time to notice your environment) to the present time. Continue reading

Fall Lineup

Here’s the Fall Lineup of Prosperity Path Orbs on my workbench at the moment:

“Bless Me”, which is a romp through the world of Angelic Blessings; “Self-Esteem” is about what you’d think it was about — low self-esteem and what to do to shake it off; “Shame” is about all that shame and blame you took as a youngster and might still be taking now; “Angels” is a carefully constructed series of Angelic Calls and Encounters with Angels; I’m also constructing concepts for “Get Well Soon”, sort of a 3-D greeting card you can send to a friend. For those with no friends, “Friend Me” might prove useful, and for those who not only don’t have many friends but whose home or workplace is a constant battlefield, perhaps “Conflict” might be helpful there. I’m always open to suggestions on goals, purposes and problems that might work as a Remedy Orb. If I use your suggestion, you get a prize — not sure what, perhaps something from our Rewards Page, we’ll see how it works out.

Why A Duck?

Good question. I have an answer for it, too. Folks are wondering why I made the maze in remedy orbs so damned … well, Hansel & Gretel-ish, meaning, “easy to get lost in”. The answer is easy. This is a learnable maze, easily learnable,  but only with repetition. Without repetition, it’s hopeless and a waste of energy. It requires of you that you use it often, immerse yourself in the experience again and again.

Continue reading