Tonight’s Work Schedule

aaasamplle01

Very Special Good Wishes to Jedrik!!! (I built a prim sculpture that says “HI!” in the temple, will leave it up for the night. Interestingly I didn’t get bumped out until I’d completed the exclamation point, so my net connection is getting better.)

What I’m doing tonight… It’s almost 2 am (make that “well-past-2-am” now, and getting mysteriously later and later, all the time) and all I’ve done so far is categorize the orbs on which I’m working to get them ready for this weekend’s ICW if I can. Dick is working very hard to get the fixes in so my boat rides work correctly, which at the moment, they don’t. The slants are fixed on the boat, but not entirely sure they work on land. Some do, some don’t. Will be trying to debug that while I build boats out of prim type “rboxes”, which are what we call “prims” in the GODD engine.

Here are the orbs I’m working on concurrently:

RAFTER — Workout orb for boat and water problems and steering issues, etc.
SHIRE RAFT — Rafting Expedition through the Shire with lots of bulldozing & hills
RIVER BOAT — “Mark Twain” two-story Steamboat with passengers & lots of detail
00 RIVER — Steamboat paddle-wheeler — Really New Orleans style
BOATRIDE — Uncertain what the boat will look like atm, but the ride is beautiful)
CANAL ZONE — Canal boat ride similar to Team Fortress Canal Zone)
REBIRTH (a stunning variant of warftown that resembles actual rebirth events)
VENICE (waterworld version of HADRON — this will be the basis of some running orbs)
SEA RAFT (that’s the one in the video — this is a wide open space with tropical islands)

=========================================================

Continue reading

Repeat As Necessary

marilynmonroefedoraunique2

It’s probably a good time to re-introduce the Primal Commands once again. A Primal Command goes with the current game (a little electron joke). The game you know best right now is called “Life on Earth”. The real name translates more or less as “Urthgame”, and that’s what you’re into quite deeply right now, due to what is called “angular momentum”. Angular momentum is what gets you into the most trouble, and we’ll be looking at that aspect of travel pretty soon in the Master Builder’s Course. It’s part of the MoveAct Code, and you’ll need to learn its mysteries before you move on to the next level.

Continue reading

Almost Ready, Buckaroo!!!

Yeah, I’m on my way in for a little snack and relaxation after an all-night session with the True Love Orb. It has really grown and ripened in many ways over the past few days, just prior to Release Time. That is when everything seems to hit the fan, and it surely did. I’ve been patching and repairing and plastering and zipping and zapping to make it work, and now I think the Orb has settled down into a reliable Working Mode, so I’ve sent it out for testing. Now, we wait. It won’t be longĀ  — measurable in hours — before you can download the very first Release.

If It’s Fun & Productive, You’ll Do It

 

With my longtime friend and neighbor, Jose Ferrer, explaining the principles of Prosperity Path

If something is fun and productive, you’re more likely to do it than if it feels like a chore. In a nutshell, that’s the principle behind video gaming your way to Perfected Liberation.

Playing my Prosperity Path levels is fun by anyone’s standards. There’s no killing, no maiming, no deathwish or blasting at all, yet you’ll be plenty busy and challenged.

There are easy, medium and hellish levels of difficulty; you can choose your own path amongs and between them.

Continue reading

How Do Achievements Work in Prosperity?

Achievements are merely instruments that help us note our place in a chain of achievement toward a specific goal.

How it works is that we drill and drill and drill the simulations in a specific level in Prosperity. We can find out which specific level to download, install and run, for any goal we might have; goal-oriented downloads are clickable on the Goals Page of the Prosperity website.

We start as a Class 1 // Level 1 after we have qualified ourselves by running through Class Zero from CZero//1 up through CZero//7. I’ll translate that for you:

Class Zero has seven classes: C0//1 C0//2 C0//3 up through C0//7, see? All the other classes and levels work the same way, so if you were about halfway through Class 3, you might describe yourself as a Class 3 Level 4.

A Simulation is The Thing Itself, if you got the Name Right.

The whole secret is in getting the Name Right.

Did you do your sims today???