I haven’t made a shooter in ages, but I got hold of an idea for a 3D shooter environment that just won’t quit badgering me to create it, so I’m doing it as best I can.
There are only four of us on GoDD™ duty, meaning that Dick does the engine, Claude does the textures, models and sound, and Barbara does the level editing and detailing, such as particles and gravity effects.
It’s my job to write the map and install the monsters, if any, and that’s what I’ve done — at least for the first four hours of gameplay, I have.
The game, “Zombie Insurrection”, starts out real simple, as you’d expect from one of my games and as you’d expect from zombies in general.
The first level, called “Level 0”, is mostly designed for your introduction to GoDD™ Engine movement, and is also intended to gently increase the difficulty, in order that you might teach yourself the gameplay.
It will definitely help you to get the rock n’ roll rhythm you need to keep up, if you’re to ever finish the game sometime in the next year and a half. Continue reading