SPOOKY FART-CASTING AT A DISTANCE, WITH THE NEW 3D BINOX UNIT

“SPOOKY FART-CASTING AT A DISTANCE”

3D BINOX at NAMM 2017

You can now use miniatures to target a specific space. Great at parties!

Well, finally I’ve gotten around to making my first commercial prototype 3D BINOX unit, which will be ready for market this morning, if all goes well.

You will be astonished, probably even shocked, by what you can see in the 3D BINOX. You’ll hear people actually yelp in surprise when they see the difference between what they see with ordinary eyes and what they can see with the 3D BINOX.

You can use the 3D BINOX with your H1 INTELLIGENT HARMONIZER to create some amazing effects through Quantum Tunneling and my very latest miniaturized WormHole technology. Continue reading

Character Class Rundown for the GODD Engine

laugh your ass off playing fartbomb, the latest wild and crazy game from goddgames.
laugh your ass off playing fartbomb, the result of years of gorbyscience.

OSELCHAR controls the size and appearance of the Avatar, plus the speed of movement on X, Y & Z vectors, the height and width of the actual object, the weight — more properly, the mass, which is independent of gravity as a relative measure — the rate of turn, and a whole lot more character detail.

The OSELCHAR (Object Select Character) can be triggered by any TAG issued by a variety of possible contact points, such as an OTAGSW, WTAGSW or RTAGSW and more triggering agents abound.

The OSELCHAR can bring about many changes in the character. We can upgrade armor, weapons, hats, you name it, but each upgrade requires a lot of hidden behind-the-scenes programming. Continue reading