Rolling Affirmations

Adding some detail makes this Orb come to life.

Think of an Affirmation as a series of actions that you take while standing more or less in one spot, and a Rolling Affirmation as a series of actions that are unlocked by your avatar’s passage through the Orb, sort of a forward-rolling from beginning to end.

The act of running through the Orb produces the Affirmation Effect.

Instead of picking up a book and reading it, you pick up a book and read it, see? And instead of waving a magic wand around, you pick it up at a dead run and it waves itself around as you run, get it???

If you stood still and lit some incense, would it be any different than if you do the same thing on the run? Actually, you do stop and light the incense, but couldn’t resist the attempt at a little humor.

When you pick up the incense, it makes a “lighting” noise. This increases slightly the Immersion Effect of the Orb, along with all the other reinforcements we can bring to bear, and you’ll be responsible to add your own two-cents’ worth in the form of incense, candle, ammy and other atmospheric preparations you’ve made for the journey.

Keep in mind that, although it looks quite like an ordinary video game, you are actually peering directly into another dimension, an alternate reality which really does exist.

Your Avatar has its own life in its own world. You see only a small portion of that life by looking through the Orb-O-Scope into that other world, The World Next Door. Distance is not an obstacle, however — we can look anywhere. Continue reading

The World Next Door

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It’s now accepted truth that there’s a World Right Next Door; actually, an infinite number of alternate universes existing in the same space as this one, separated only by frequency. A slight shift, and you’re in another dimension. The two main types of worlds, Einsteinian and Quantum, exist independently but create effects upon one another as a result of “jiggle”, a slight wandering off-frequency, called in radio operator’s terms, “drift”. The two worlds can be connected by a variety of technical applications, one of which is the SuperBeacon, another the Matrix and a third, the Amulet. These can appear in virtual or actual form, and the similarity of form causes a Coupling Factor according to the Law of Similarity, and through the actions of the PLAYER in orbs to create an intentional QED (Quantum Entanglement) Coupling Factor, by wearing an Amulet, placing a Matrix and using a SuperBeacon before running an orb, which has within it similar items contained in the models section. Acting out, dramatizing virtual effects in actual space can be amazingly effective…see photo above; that’s me, in our shipping department, making sure our shipments to Alternate Dimensions get through the Klingon Blockade!!!

See You At The Top!!!

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