This is a view of one of the levels I’m currently working on…the Reno Run, a simple Bardo Game. So big deal…what’s the fuss? The Big Deal is that this is not in an ordinary 3D game engine. This is FULL 3D running on an ordinary browser, with no download/install hassles. It’s very close to being multiplayer, and particle weapons and environment are now being added. We are millions of miles ahead of any other Indie Game Maker! All we need is a small promotional budget to make people aware of the breakthrough!!! Once we have it running on browsers, it’ll be the right time to release our full 3-D iphone android gaming apps. We will be amongst the very first with full-immersion 3D for pads and cells. There’s more…
Reincarnation Games You Can Play
http://youtu.be/yvjCDYTOwBs
There are a variety of reincarnation games that really do work wonders to Get You In Touch With Your Former Selves… We’ll be exploring some of them in the next workshop, which will be during the Summer Solstice Festival the weekend of June 22nd through the 25th, Friday, Saturday and Sunday. If you stay over, you’ll be included in the breakfast crowd on Monday. Some of the reincarnation games are no-brainers — you played Cowboys & Indians or Old Settler or perhaps Hermann Goering in your high school drama department’s production of The Producers, thus:
A Girl & Her Dog
A Girl & Her Dog is a web browser FULL 3-D game that I’m currently designing. I’ve got the first scenario made. This is what it looks like at the start:
I’ll have this ready for release very soon, but you should try to understand the significance of this. We are among the very first to have such an engine; a FULL 3-D walkthrough engine, a really real immersive game, that actually works in html-5, with sound, combat, everything!!! If you are able to help us reach our goal to get a number of full-3-D games on browsers and into the app stores this year, before the other indies can do the same, get in touch with us NOW!!!
Problems in World-Making
I thought you might like to listen to comedy barbershop quartet Fred singĀ I Got Rhythm — which they sing in strange non-rhythm — while you’re reading this post.
This is a post for my Junior-Jiffy World-Maker students, but anyone can learn from it:
Most of the problems for game-makers almost always is one of three possible go-wrongs:
1. Failure to follow directions by the numbers — by far the most common problem. See Calculus to cure this illness of jumping ahead of yourself.
2. Failure to follow directions precisely, meaning it’s an Attention Problem; some folks dress their attention up in spectacular costumery, not realizing that they have nowhere to go.
3. Failure to follow directions at all, meaning that they wanted to do it differently and THEREFORE better.
Do try to remember that running ahead of the PoG makes you vulnverable and generally means someone else has to go back to where you fell into a pile of crap and dig you out. Don’t be a hero. You’ve waited this long to learn how to make a world, surely it will wait a day or two. This whole universe took less than a weekend, and with a little practice, you can do it, too!