http://youtu.be/mgB2S81nucI?list=UUpqhJxtSbCYFHSQpX2mZxeQ
Any computer programmer, certainly any game developer, will immediately understand when I refer to a “call”. It means that I’ve sent a uniquely recognizable prompt to the Central Processor asking for a specific response. I “call” for an action, perhaps an execution of a sound, plus an animation, say a “spin-around once, and jump up once”, when I trigger TAG=123, for instance.
And anyone with any kind of wired or wireless connection to the internet will know what a dropped call means. If you think of a smartphone as a communications device with unknown entities in some sort of electronic but not necessarily geophysical relationship to you, you’ll get the idea of what it is to “call” or “to call down” an angel.
Uh, before you whip out your Angelic Harp or Singing Bowl or Portable Temple Bell or whatever you use to alert higher-ups that you’ve logged on and are asking for an open channel (I always use Channel “D”, an old habit left over from working at Arena Productions), I must warn you that calls cost you something, and it isn’t money. Continue reading