Naturally, you’re going to want to know exactly what your Operating Level might be, so you have a clear idea of what armor you are able to wear, what weapons you can bear, what magical items you are able to use … so I’ve devised a short test that will help you sort all that out and come up with a composite number that will reflect your Cloak-Wearing Capacity. Continue reading
How Does a Cloak Work?
I like a Cloak that can accomplish all the magical operations you might want to engender, but it should also be striking enough, sufficiently eye-catching, to allow you to walk into the average museum’s gift shop and have the buyer ask, “Where did you get that dress?”
You can sell them wholesale, so that moment would be a good opportunity to speak right on up, with a phrase something like: “As it happens, I sell these, along with many other wearable art fashions and accessories, plus household objects of daily use — may I show you some samples?” at which point, you whip out your catalog, hitherto unobtrusively tucked under an armpit — but enough about me, let’s talk about you:
How does a Cloak work? I’ll try to explain, and I’ll keep it very simple. I make clothing, fashions of a different kind — they have “Attributes” and “Blessings” built into them, which gives the Level 1 Cloak a +3 To All Levels, which means it raises your Character’s Level from Level 1 up to Level 4, enabling you to act as if you actually were a Level 4. Continue reading
Cloak Up For Health
“Cloak Up For Health”
Cloaking Up is more important than what it is you’re protecting yourself against. Wear a Cloak to protect & serve. Attributes of Cloaks are the usual Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma.
All other attributes are added by accessories, so the motto is, “Cloak Up & Accessorize”, sort of a magical spiritual variation of “Okay, laddies, lock and load!”, a carryover from the days of flintlocks.
I have here in hand a bunch of “Cloaking for Health” items I’ve made for folks who either want to add to their normal healthcare efforts, or replace them entirely with affordable health care of a different kind, if they have no other resources or benefits.
I’m just now adding a bunch of new departments in my tattoo-fashions shops, and if you know how to find them, you’ll be interested to note perhaps that the emphasis is really very strongly on Cloaking.
Cloaks are very basic equipment. You can’t possibly want to walk out onto the street stark naked, and so you want to “Cloak Up”, which means wear some clothing, which can be anything from pajamas to chain-mail, then modulate and moderate the effects with accessories, such as charms, rings, helm or hat, gloves or mitts, shoes or boots, belt or suspenders, badge, bracelets, wallet, watch and a variety of add-ons for the home, office or workspace, and even on the sports field.
I offer “unmissable” golf balls, which means if they land in the rough, you’ll never miss them. They’re cheap, only $18 for three, which is more than enough to get me through a game — I can shoot my own age, which is 75, almost 76, and that’s considered not bad for an old duffer.
Heck, I don’t even play golf, and I’m not that great, but once in a while, like I say, I can drive a good score. I did even better on the second hole.
All my Cloaks do essential the same thing, but on different levels. You will be able to wear a stronger Cloak with more Experience Points — there are a total of 7 levels of Cloaking that you can attain on Planet Earth while in a human incarnation, and it pays to remember that fact.
Sure, those bastards in Washington are raping the country, so of course you should “Get Mad”, but to REALLY get even, STAY HEALTHY and IGNORE THE BUMS!
If you have no medical coverage, no medical plan, zero health benefits, zero help with medicines and health issues, YOUR ONLY ALTERNATIVE IS MAGIC.
Hey, that’s where I come in. I have powerful shamanic magic at my disposal.
I can show you how the universe actually works, not just how it seems to work. Magic is merely the science of the SIM applied from in-game sources. No biggie, it’s basic sorcery, and you can do it, too. Just don’t use it for bad things, like revenge.
There’s no money in revenge. Get power. You want some power, to be able to rise above the misery created by Trump and his minions.
Cloaking — How it Works
The idea of “CLOAKING” goes all the way back to when people wore animal skins to hunt animals on the plains, and if you want to count previous incarnations and cosmic cycles, it goes back all the way to the Blueline Game Map of the Universe itself.
Yeah, that far back.
The Blueline Map of the Game is real, it really exists, and it’s really, really simple. You wouldn’t believe how simple it is to program in the MoveAct Code, to make it appear as if the entities are intelligent and self-aware, but in reality, they’re just chat-bots, like your friends and neighbors.
There are a very few responses that living creatures have available on encounters:
- Run Away.
- Kill It.
- Eat It.
- Have Sex With It.
- Ignore It.
It doesn’t sound like much to work with, and it isn’t, but believe me, most human beings have no need for more than the dial-tone level of consciousness in order to seem very human, with all the human values that endear humans to not very many Higher Intelligences.
If you penetrate the SIM successfully, you can easily see the workings, all exposed and revealed before you, as it were. It’s easy to see the strings, the connections, and if you can see them, you know exactly which strings to pull. Continue reading
Cloaking to Unmask the SIM
Cloaking is the donning of a magical garment, which alters the “magical identity” of the wearer. This can be used by a Healer, or by a Subject — indicating “Need Help Healing” or “Need Help Being Healed”. Think of a Cloaking Device as a “Marker” that indicates your presence, need and exact location, so that Celestials will tune in and do their thing.
What do each of these things do, precisely?
Actually, think of ALL my Cloaking Devices as being active in psychic defense primarily, but with other aspects, virtues and attributes, such as:
- Charisma
- Strength
- Safe Passage
- Clarity
- Knowledge
- Clear Vision
- Smartness
- Skills
- Wisdom
- Purity
- Protection
- Attraction
- Harmony
- World Peace
- Green Planet
Some of these designs will naturally have greater effect in one or another area, but they all work in general for the general good, for the good of all beings everywhere, and that includes you. Continue reading