Exploiting Your Weaknesses

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Artist’s Conception of the small town of  Summershire in my latest adventure videogame, “The Portal Game”, due for release this year.

Weakness takes you down, makes your legs unsteady, on the verge of collapse, your ribcage quivers and shakes uncontrollably, and your back aches with the pain of just being there. You can barely move enough to bring yourself to your desk chair, and turn on your computer and left-mouse click the desktop graphic to invoke the Diablo 2 Expansion Pack game engine, but somehow you manage it and sit back to admire your effort.

You invoke the character you intend to run on this session, hoping your utter weakness and helplessness and despair don’t spill over into the game environment to bring sudden death to your Avatar, but you know that you’re just not up to the task, and you’re  unable to make those “good moves” that saves the life of your Avatar time after time, but tonight, you’re feeling so damn punk that you doubt your ability to destroy the enemy creatures.

One secret to handling the weakness and despair and inability to focus is to CREATE A PURPOSE for yourself to accomplish in THIS SESSION.

Don’t try to make it too complex or difficult. It should be an easily attainable goal, some end result that you can see and feel and sense, and yet isn’t too far out of reach.

What you want to create for yourself tonight is a specific and easily reached “Attainable Goal”.

Sometimes the Attainable Goal is the next quest, sometimes the next Experience Level or a higher specific Experience Level that you feel you can attain in the time you have available for this particular gaming session.

The SETTING OF THE GAMING SESSION GOAL is the singlemost important action you will take in Spiritual Gaming Rehab. Continue reading