We’re at the end of the very first week of our new Android Godd Engine and in our third decade in the GODD Engine. The Android engine, which I have dubbed “AndyGoDD” has accepted BardoTown without groaning too much, so I’m ready to prepare a map for release, and the very first map we’re trying to bring out into the Android app store is BardoTown, my largest and most complex map. Why the toughest, most demanding and most likely map to go wrong, for our very first Android effort? Think about it.
We need to know what parts break down first, if any, and I have to know for sure that most of the folks who download it will be able to use it on their Android smartphone. Continue reading