Roll them dice, Casper. What I mean is, every night I make at least one virtual sculpture, and it’s as easy as when you were a kid stacking hardwood maple blocks, and what’s more, I have an art market that enables me to offer my pieces at $125 each in an edition of 22, and $32,500.00 or more for a one-of-a-kind original and, of course, they’re all signed, numbered and accompanied by a COA.
If you can grow your social media, you can easily start to turn big bucks for your artwork, regardless of what it is or what it looks like, because it’s not about your art — it’s about YOU, and about your relationship with all those who support you and approve of you, and that NEVER includes your parents, so let it go.
You can cash in bigtime on the virtual art market if you get in on the ground floor, and that’s exactly what you’re doing.
You have the Ultimate Weapon in the game — the Godd™ Engine & Editor, with which you can make anything, and maybe even SELL your art for incredible amounts of money — keep that $66,000,000.00 NFT in your sights as you put up your art pieces on eBay, etsy and others, like fine art america, artpal, amazon, storenvy, minted, society 6, casetify, zazzle, redbubble, artfinder, artplode, ugallery, saatchi art, shopify, artnet, artsy and even opensea and other NFT vending sites.
It’s easy to make a NFT from a Godd™ Orb. Just press f4 and look for the screenshots in your GODD directory, in the folder labeled “SNAPS”.
You can create a video of your sculpture using FRAPS and any video editor. I happen to use “Open Shot” which does everything I need it to do for my NFTs and my #shorts videos.
Anyhow, I always enjoyed playing with my hardwood blocks, of which there were more than 100, because my uncle was an amateur carpenter, which means he measured once and cut more than twice, so it left a lot of bits and pieces, and it was wartime — WWII — and everything, including wood blocks, was scarce.
Maybe you were a plastics blocks kid, or you never got a set of any kind of blocks, but you get the idea of playing with blocks. You put blocks on the floor or table, and you pile other blocks up on them, making shapes and stuff.
Castles are easy. When it comes to fine abstract art, things get a little more difficult and there are considerations that you throw in there, like you might not use a Raggedy Ann doll in the middle of your found-objects assemblage, but you’d be wrong to leave it out.
Assemblages were my specialty, although I did my share of portrait busts to make a buck. These virtual sculptures are assemblages of boxes stacked on each other, some slanted, some not, but it all comes down to one thing, even though it’s true that I create a bunch of virtual blocks within a 3D environment, and stack them up to make interesting shapes.
But basically, here I am, at the tender age of 80, and I’m just now getting around to doing exactly what I was doing when I came in — playing with blocks and looking for someone to change my diaper and give me a cookie.
That’s pretty much what we do in the Upper Atmospheres, too. We play with blocks, and that includes your universe, which is a single drop of water in the Real World.
Well, not actual water. And there are no cookies, not the kind you’d want to eat. As a matter of fact, eating is not encouraged in the Higher Spheres, but you already knew that.
See, in Actuality, everything is just a point within which are a nearly infinite number of points, each one of which can help define a space or an object.
If you think of two cubes of “space” stacked vertically, one marked “positive” and the other marked “negative”, you’ll get the basic idea of what it’s like inside a Godd™ Universe like the one I’ve built for my virtual sculptures, with the ground at “zero” vertical azimuth, or “Z”.
There’s actually nothing in there, just like what you call the Real World or The Universe, but the numbers have x, y & z co-ordinates, and that’s all they have, no other nature to them.
It’s an empty box with nothing inside but a bunch of numbers that aren’t really there — they just indicate a location, period.
Now then, I build a number of boxes in this nothingness, and stack them around my central area where the base of the sculpture is going to be, and then I plop a domain in there and size it so it sits where I want it in the way I want it to sit.
My boxes are a full 1 thing thick, with a minus one ( -1 ) behind each wall, like the walls and the floor and the ceiling, which sometimes look like an open world, but it’s really a box that looks like the outdoors, but in the final analysis, it’s still a box.
Gosh, just like the regular world. It’s no different, so you shouldn’t have any trouble adjusting.
Using my extension arms, from out here in the Regular World, I can reach with my “Waldo” hands far inside that 3D world, where I can alter the angles of the top, bottom and sides of the boxes, and perform all manner of magic on them, only because I’ve been using this Godd™ map editor since we were on DOS, way back when there was no other video game maker on the market, not even Wolfenstein. We were there first, but we never went commmercial, so you never saw us — we were busy developing this as a work tool, not a money-maker, but you can change that by making a lot of money from your artwork!
We had millions of downloads for our early experimental games like “Paparazi” and “Exploding Lips” and Claude’s famous “Arena” which was modeled after a private Roman arena that he used to manage for Senator Markus Callius back in 87 B.C., but that’s not important now.
What IS important is that it all led to the development of several new forms of meditation and healing, and in the process, also yielded a new artform, “built” 3D virtual sculptures that are created directly in the environment by the artist, which I’ve just started to explore this very week, as is.
Luckily, the engine and editor were designed for me, and I’m a Certified Net Neanderthal, which means you gotta keep it simple, or I can’t do it. So simple it is, and simple it has to be.
That might give you some hope.
Between Dick’s explorative engine and Claude’s amazing textures, models and sounds, you can build anything you can imagine.
For the sculpture kit, you get an already existing “student” environment, which allows you to build your beginning sculpture projects easily without confusion.
Later on, you will learn in workshops how to create and construct whatever you like — the Godd™ Engine can do absolutely anything, if you know how to make it so.
You don’t need models, because you’re learning to build with boxes, but you do get some models, and you are free to use them in your sculptures.
It takes time to learn how to actually use the Godd™ Editor, but it takes very little math. Dick and Claude constructed it knowing that I was the only one in my Physics Department to flunk math.
Don’t worry. The only math you’ll need to know are these numbers:
- 2048
- 1024
- 640
- 512
- 384
- 256
- 128
- 64
- 32
- 16
And the only rules you’ll need to actually memorize are:
- Always Wind Your Walls to the Right.
- Refer to Rule Number 1.
You can select your textures from thousands we have in stock, or make your own, but it’s never about fussy details, it’s always about form and structure, and that goes double for drawing and painting and all other 2D forms of art.
You can actually walk around these sculptural forms, and they seem to have weight and mass, because in Dick’s Physics Engine that creates your virtual sculpture studio, they do.
My Big Secret is to think of sculpture as interpenetrating masses, and you can highlight the word “masses”, because it’s not about outline, it’s always about mass.
Of course energy is also involved, and that’s where the money comes in. Generating Money with virtual sculpture is easy and well within reach, and you can create NFTs out of these as well.
Did you know that you could bring your virtual sculpture into a casting studio, and they could generate a physical copy of that thing in whatever material you can think of, including, apparently, human flesh.
I’m not so sure I’d like the job of keeping that thing alive, but there’s always a Doctor Frankenstone floating about somewhere.
If you can get super-creative and truly lucky, you might create a sculpture or two that’s actually worth something on the market, but again, that’s a measure of your ability to generate and control social media, not artistic talent.
There’s a world of wealth out there for the enterprising artist with a strong personal magnetism, massive creative output and a LOT of friends on social media and in person.
You’ll need a basic social media group of about 3,500 in order to make your dream come true, and to actually earn a livelihood at art.
You’ll need an Active Buyer list of about 350. There’s more to this, but we’ll talk in a workshop session — there’s more to it than a blog can manage to communicate.
Look, back in the day, you had to convince an art dealer you were hot shit and even then, you couldn’t get more than one show a year out of them, and usually it was every two or three years, because the gallery directors were perpetually afraid to bore their audience, and they were right — you burn up territory fast, even in a big city.
Now you can bypass the galleries, and set up your very own — even a virtual gallery, if you think it will do any good, but I’m telling you right now, it’s not the art that they’re buying, it’s you.
Your social media connections and powerful outreach across the internet will make you thrive as an artist.
Without that social connection, you might as well just play a videogame, and that’s what I’m here to sell you.
Go to my selling site on etsy and download my sculpture kit, if you haven’t already done so.
You can learn how to make sculptures easily. Selling those sculptures is another matter entirely.
See You At The Top!!!
gorby