https://www.youtube.com/watch?v=xt8SJk9sJWY
Safe, fun, nonviolent and yet interesting enough to capture the attention for quite a while — that was the goal of this videogame created specifically for young children.
It has all sorts of experiences and fun treasures to get, surprises from elves, fairies and other beneficent characters found throughout the land.
How can a video game without at least SOME sort of violence possibly be interesting enough to capture the attention of a very young child?
Nobody wants a game about collecting coins hanging in midair, nor jumping from block to block … wait a moment, that seems to do all right in the 2d side-scrollers, but we’re 3d here, we’re busy people making seriously frivolous and silly games that are fun in spite of having no violence in there at all.
In other words, I’ve made a game that will sell exactly 7 downloads in its lifetime. I’m a realist — I know the odds are stacked.
It’s okay — I’m making this game for the dozens of kids who can’t find some harmless but fascinating game to play.
I can’t have in mind the whole time that this game has ZERO market, can’t possibly succeed in a sea of superviolence, and has no base from which to grow.
Plus, it takes money to promote a game, and nobody wants to back a nonviolent game, particularly one that also offers built-in Blessings.
Not to mention the likelihood that playing this game for hours will uplift and inspire. It’s a great Chill Hustle and you can use it for anger management and other personal issues that have gotten out of control.
Pleasant? Yes, it’s pleasant. Exciting? Depends on your idea of excitement. Safe? yes, of course it’s safe.
It’s a solo game, which means it’s normally played OFFLINE. That makes it double-safe and free from possible intrusions.
Go ahead and download the beta when it’s released, then give me a severe critique. I’ll publish your reaction, no matter what you said in your review.
I’m confident that once you try it, you will like it.
See You At The Top!!!
gorby