Portals to Other Worlds

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This doorway looks ordinary, but when triggered correctly, it works as a WormHole.

PORTALS can be defined as mystical passages through barriers and across the voidness between universes, of which there are billions and billions.

Sometimes a Portal is a WormHole, but it can also be a simple open passage, a tunnel or a doorway through time and space, both of which are interlocked and connected.

Many XD (Extra-Dimensional) Portals are barred and locked and can only be unlocked if you know how it’s done.

Here’s the basic secret to unlocking those Portals — ready?

“Every Lock LOOKS CONSTANTLY for the Key that will open it, but in order to make that work, you MUST find the LOCK!”

That’s the whole secret, but it will take some doing to get an understanding of how to work practically with that idea.

A KEY corresponds exactly to the description held by the LOCK.

When the KEY matches the LOCK’S “fitting” instruction, the LOCK goes to the “OPEN” STATE.

There are hundreds of WORMHOLE PASSAGES around Planet Earth, but they are invisible to ordinary sight and measurement and can be easily accessed by anyone with the special knowledge required to operate a Portal or Wormhole.

I can build a doorway in the GODD® Engine, in which the door doesn’t open until it detects the FITTING KEY being correctly applied. When I roll over the invisible DETECTOR OBJECT, it sends out a tag that tells the door to open or the teleport to transport me to the other side of the door, whether it opened or not.

If I can do that here, with the puny tools available to humans, imagine what can be done in the Bardos and in the Mega-Universal Grid as well, now that we have BLUE LINE in the Bardos!

This gives us access to programming from WITHIN the space. Of course, you have to know how to get to it, and how to operate the controls, which you ordinarily come to understand in the course of spiritual awakening.

It’s even better if you don’t nap between lifetimes. I like a “deadstick” landing, legs extended until the jolt of hitting the Earth comes crashing through the organism, collapsing like a bunch of broccoli.

In other words, when you come into a body, stay awake and alert, or you’ll drift off to sleep, sometimes for centuries.

Most of the WORMHOLE PORTALS don’t look like much — they don’t have to. They sit quietly on Ley-Lines and other Global Grid References, looking like a piece of carved rock, and that’s exactly what they are — cut stone.

Was the stone cut with primitive bronze tools?

Not hardly. There’s a gadget that’s fairly common among advanced XD races, similar to a spanner wrench. It melts rock like butter.

The real trick is to help the local indiginous population to build temples or something around the Gateway, and to treat it with reverence, respect and just a little fear.

It’s best if the Portal remains undisturbed. You want to be able to come and go through the Portal without getting eaten or tarred & feathered by the locals or worse, another XD culture that collects pets for the enormous XD Extra-Dimensional Pet Market Out There throughout the galaxies in this local space-time bubble.

I have interdimensional trade rights, so it doesn’t much matter where I peddle my goods, and you could easily do the same, with the right sales license.

Non-telepathic pets such as humanoids can be particularly expensive, since the survival rate of humanoids outside space-time is so miserably low, and the short lifespan makes the transport, storage and breeding difficult enough to justify the $20 Bardo Bucks pricetag you’d have to pay just for a male.

A breeding female humanoid costs even more, pretty much the same as your Crested Gecko market here on Planet Earth, and could run as much as $50 Bardo Bucks, which might eat into your “Neptune Society” fund, which you’re expected to pay at $50 a month until your funeral & ash disposal has been fully paid for.

At last, here’s a simple solution to that Apres-Vie monthly expense!

KEYS VARY IN FORM AND USAGE

Some Keys are items of jewelry, especially beads, which can be arranged and sequenced in mathematical and visual patterns, strings and correspondings.

Keys can be expressed in color, size, shape, number, placement, relationship, analog significance, alias naming — and thousands of other combinations of stuff to make recognizable patterns that can be detected by the Lock.

Without detection, there can be no interaction. This is powerfully true of any Quantum Effect, and opening a WormHole Portal falls quite definitely under the category of Quantum Effects.

The Key and the Lock must have something in common, and they do — the shape, which can be expressed as a number, letters, characters of any kind, and any combination of differentness that equals the precise and complete picture of what it is the Lock is looking for.

I have a necklace made of beads from the North Apartments of the Royal Palace of Amarna. Should this necklace be worn when passing in front of the small shrine in the North Palace, a Gateway opens up and the person wearing the necklace simply isn’t there anymore.

IT’S NOT THAT HARD TO VOYAGE

Anyone trained in voyaging can do it. What it takes is RECOGNITION of the Key and the knowledge of where to apply or use it.

I’ll give you one concrete example:

The 48″ radius WormHole Path Portal typically opens at the left-bend curve point, marked with the round stones, with this item:

It’s easy to set up an XD Portal, but keeping it in place undisturbed and yet unguarded is a challenge that has to be met by every conscious XD traveler, even in the more relaxed empires scattered throughout billions and billions of galaxies.

Here’s an XD Portal I made a few years ago:

At the center of the Magic Path Maze in the Zen Garden I planted and constructed some 45 years ago, you’ll find a little round section of old bricks, which I laid down from the outer circle to the center.

It’s just a simple path of bricks laid onto a sand base, and then ticked-in with redwood molding, to keep the sides from obscuring the path.

The small wooden bench at the center of the Magic Path is merely decorative, until you sit there while wearing the right items to unlock the Portal — I made it complex, because it’s a vital link to Home Base, and must not be compromised.

Not only does it require the right equipment, but the right mantram along with the right Movements and CONSCIOUS HIGHER EMOTIONAL STATE, in order to unlock the XD gate.

The Higher Emotions don’t happen by accident. That’s part of your training, to create emotional states at Will. If you can’t do that, you will have to learn how, keeping in mind that as you leave this Earth, Lessons Unlearned Will Be Repeated.

Hold that thought.

There’s an Active Portal very similar to my Garden Portal.

It’s the Temple at Karnak, and it’s been there even longer than the Portal in my Zen Garden.

Everyone passing through that ancient Egyptian temple can sense the Portal that happens when you go through the Karnak Gate, just as they can sense the Longbarrow and Stonehenge StarGates, the Mayan Portals and the many XD Portals that can be found in almost every country in the world.

Most of the XD Portals that you’ll find still existing around the world are still there for one of only two reasons; the site was buried under dirt or vegetation until recently, or the site is considered dangerous or scary.

A Zen Garden is hardly a scary place, but under the right conditions, the XD Portal or StarGate will be respected as long as Zen Gardens are respected.

That having been said, reflect on the fact that we are living on a barbaric planet where people actually kill other people. This is not a planet than can expect to join the Galactic Federation anytime soon.

XD Portals are associated with weirdness; creatures come walking out of there that could only be spawned in the horror comics, but they’re real, they’re intelligent and they’re far superior in civilization.

Just off the coast at this same location, you’ll find a protected XD Portal for submersibles. It’s easier to hide a Portal under water, but you have to have the vehicle to support it.

Where would I get a vehicle like that?

I wouldn’t. Never have, never plan to. They’re clumsy and invarioubly get shot down by some local hysteric. Just build ’em as you need ’em, which is the distinct advantage to OTAG switches being set to full transparency, even if it means stumbling around looking for it, or placing it on a clearly marked or highly evident object, such as the round rock on the right of the pathway in the drawing above.

Some XD Portals are highly specific and cannot be opened with anything but the “right” Key. Still others can be opened with a similar Key, and a few can be DIVINED by instinct and the Unlocking Postures and Wearables will work even though they are not specific to the XD Portal Gateway.

I have a number of items I made in 1967 and 1968 when the EMO bead was not available, nor were the HedgeHog beads. I had to improvise, which is one reason I bought and used a burnout kiln and Kerr Centrifugal Caster to make my Unlocking Items.

Now, thanks to a number of tricky moves to get to the right space where these things exist, I have a good selection of Unlocking Items for all sorts of XD Portals and StarGates, and I’m teaching folks in our Work Circle how to go about this.

At some point in your Bardo Journey, this skill will become vital and your background in Locks & Keys will prove invaluable.

Of course, LOCKS & KEYS can be used to travel up and down the Reality Scale. This device is called a “Jacob’s Ladder” and is used to ascend and descend through the Angelic Spheres.

Sounds like a retro video game, doesn’t it? Would it surprise you to learn that video games can unlock ACTUAL PORTALS?

Well, they can!

See You At The Top!!!

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