Time is a function of space. I’ve been reminding folks about that for a long, long time. Time isn’t what you think it is. It’s possible to travel in time, but you won’t go to anywhere that you’ve been before, nor will you return to the present you’re in right now, so time travel in and of itself does nothing — the net result is always zero — Einstein had it right.
Nature is not natural. You’re on a grid. Think of this universe as a sort of 37th century simulation that goes far beyond the computer simulations of “your” time period.
The entire time period is a single unit. They all are. They’re sort of like Orbs in the sense that you can only pack so much into each scene. After that, it’s all wasted energy, something no self-respecting universe would or could tolerate for very long.
Yes, self-respecting. There’s no way to make a universe out of anything other than the Maker, so that’s how it’s done — with mirrors. But you already knew that. How to USE this information is the real question, isn’t it?
When you wake up from the dream, it’s the same as if you’ve entered a “New You” Habitat back in the 37th century and drew a two-hour Sim Session out of the Vaults of Time, a small library of previous civilizations on Planet Earth, so actually, in point of fact, you are time-travelling in the distant past right now, this very moment, as is.
The Akashic Library is a database that contains reality-sims of just about every human culture running from about 40,000 B.C. to the middle of the 21st century. There is no information about human civilizations past that point, as you’re probably already quite aware, but hell, that’s no problem — they weren’t quite the Crown of Creation they considered themselves to be.
We’ve also got some interesting cross-species sims in the Graduate Library Collection, if you’d prefer to be a whale, a dolphin or a dinosaur. I do NOT recommend tail-brain duty in a Stegosaurus, if you’ve half a mind to try. Remember that once entered, a sim cannot be exited until the end of the game.
Naturally, if you’re using time travel to return to the 21st century for the purpose of writing and publishing a paper, forget it — my dissertation is already on file with the Grants Committee, because I always work one project ahead of the grant, financing the present project with the proceeds from the previous grant, get it?
If you’re a thrill-seeker in search of adventure in the past, you’re in luck. From where you actually are, THIS IS THE PAST!
Yes, this is the past, and you’re in it, up to your ass and elbows and, like the conventional roller-coaster, once the ride starts, there’s no way off — you’re strapped in until the unit comes to a complete halt, for security hazard and liability reasons. Forget the personal hazard — it’s always all about liability insurance rates. They raise the rates every time they have to pay out big claims like your surviving relatives got from your recent demise.
If you do try to exit the game before the ride is over, meaning before your body’s natural death point, you’re held in stasis anyway, until the ride comes to a complete stop at the point where the game would normally end anyway, so you’ve saved nothing and escaped nothing.
Two hours is two hours and, as Rufus says, “in San Dimas, the clock is always ticking”.
No matter what it may look like, there IS no time, so in point of fact, ACTUAL time travel is impossible either forward, backward, sideways, up or down. Time isn’t a place, it’s a force.
Now, SCENARIO TRAVEL — that’s entirely different, and it’s probably what most folks mean by time travel if they even bother to know about it and use the word in public.
Time travel is direct transition from one Time-Frame to another. It isn’t really time travel, it’s Orb-Switching, which is technically called “Strapping”, as opposed to “Teleporting”, which is changing apparent locations in the same Orb.
Strapping from one Realilty Stream to another is simple, easy, and quite comfortably predictable. The outcome, the final outcome, will, however, be the same.
You can’t change history, but you can change historic channels. Try one of my Objective Chess Sets to see what happens to time when you play it. You traverse from Relative Time to Objective Time, and from Special Theories to General Theories, a different territory altogether, quite free from the bounds of Einsteinian rules and regulations, apart from that one immutable fact — E=mc2.
Mass can’t travel at lightspeed, only energy can. The two things are not different — they are two STATES of the same stuff, two sides of the same COIN.
Okay, let’s look at actually using the Quantum Effects that we can either harness or generate with our Quantum Gear such as the SuperBeacon, Matrix, Ammies and Dome.
Quantum Effects would definitely fall under the category of “Improvised Magical Weapons”, which is my gaming specialty.
My idea of a good time is to make a successful run, having been dumped unarmed and unprotected onto an unmapped area of a strange, strange land, and having to find or make whatever gear I needed from just what happens to be available in the local habitat.
Of course, in a jam, a real pickle, I could make something really quite overpowering, something clear out of the Local Time Zone, like a DiPolar Effect Particle Beam, if that were permitted, but of course it isn’t, and I wouldn’t if I could — takes all the “ginger”, the spice, out of gaming to have too much power, but try and tell that to someone like Donald Trump, Genghis Khan or Queen Victoria. Who needs another Empire?
So, okay, how DO you time travel with Quantum Effects?
You don’t time travel WITH QUANTUM EFFECTS. You time travel by HARNESSING Quantum Effects, but how, exactly, do you do this?
You have several choices, but all of them involve some form of self-training, or what is called “entrainment”. You’ll need to train your body to remain calm and pacified and relaxed throughout the experience.
You’ll need to entrain a basic fast-acting self-induction to get the body quiescent and to keep the mental chatter from obscuring the observations you want to make.
The preparatory state having been accomplished through the use of SuperBeacon Induction, you’re now ready to try some “time travel”.
Keep in mind that not only can you NOT use the technology for BODY time travel, but once you understood the nature of time, you wouldn’t want to. It’s really all about your personal experience personally experienced.
Let science struggle to catch up with THAT simple fact. So what can you accomplish by going into a past Time Zone? Actually, nothing in that Time Zone. You can look, you can even participate directly with full-body motivation and sensations, but it will change exactly nothing. You can work as hard as you want to try to effect some change.
Nothing will change.
You will march through the entire lifetime wanting to change things, but you’ll find yourself blacking out and marching around like a robot, unable to move a muscle in any direction other than the actions that are script-directed and generated within you by the gameplay.
Without special help and guidance, nothing more is possible. You can look, you can touch, but you can’t change a thing. Is there room for improvisation in a prison made of skin?
You bet there is, or I wouldn’t be bothering to mention it. More than improv, there’s room for improvement and even some change, although not in the past, only in the present, and that’s not change of condition, it’s a change of STATE, and that’s really what you’re learning when you enter the TIME SIMS.
Of course you did, or you wouldn’t be reading this. If you were one of the “cast” robots, you’d have no interest in any of this rubbish and you’d just go about your business as usual, with nobody noticing that tiny skin-stamp behind the left ear, the one that says “Made in U.S.A.” or more commonly nowadays, “Made Elsewhere”.
If you’re responding to the Wake Up Call and you’ve in fact begun to wake up, and to make efforts to remain awake or having fallen back to sleep, to regain consciousness, you’ll realize at once that you’re in a Sim, a dream-state full-blown 3-D tactile hallucination that is constructed of pure energy acting as particles, something like a very advanced videogame with sensations, smells and emotional rollercoaster rides.
In short, you are inside a 37th century amusement park ride, which happens to require an “E” ticket, the most expensive ticket you can buy on the Pike, which is the name of this particular amusement parks — we have many, here in the 37th century.
I know it appears as if you’re stuck right in the middle of that horrible 21st century, the Age of Terror, but actually, you’re in a very powerful and very compelling SIM of the 21st century, run by Solaris Imports in the 37th century Habitat called “Solaria”.
This Sim is generated by the folks who brought you “Fall of Rome”, “Invasion of the Mongol Hordes”, “Beyond Bedlam” and “The Black Plague”, all of which you’ve lived through many, many times, at least in Sim.
Of course, the general object of the game IS to fall asleep, perchance to dream, but what if you’d prefer to play it KNOWINGLY?
Why, then, you’d have to develop a SIMULATION of the SIMULATION, a way to wake up in the middle of a dream, without interrupting the dream or wiggling up the water, making ripples in a placid pond.
Waking up is hard to do. That’s the sign you see posted everywhere, just to remind you to remain asleep, but it isn’t really hard at all — in fact, the Sim is riddled with waking up points, which most Simmers don’t want to stumble into. They’d prefer to stay in deep, deep sleep.
You have entrained yourself to put the body into a semi-sleep state while remaining perfectly awake, and that’s what you’re going to do in the time travel experiments you’ll be making with my harmless little chess and checker and backgammon and tic-tac-toe coin pieces.
These pieces are actually not merely pointers TO history, they’re actually PART of history — they came from the time, place and people that you’re trying to visit or re-visit.
What you do is, you play chess or checkers with the pieces I provide. You do this AFTER having done a short 3-minute CONTACT SESSION with the SuperBeacon & Dome. You’ll place two Electrostatic Encapsulated Contact Coins inside the Atmosphere Dome, below the Triad & Hook System at the top of the Dome.
The coins inside the Dome will be exposed to the incense smoke representing the atmosphere of the Axial Maintainer, which redirects the negative energy toward the Target Space-Time, see?
THE BEST WAY TO ACTIVATE A RELIC, TOKEN, CHARM, FETISH, AMULET or TALISMAN is to wear or handle it, to manipulate it, to USE it, APPLY it, make it functional in some way every single minute of every hour you intend for it to be active.
Now, you’ll remove one of the Encapsulated Target Coins and place it to one side of the chess or checker board, and then place the playing pieces on the board. You’ll note that the encapsulation of the entangled Target Coin is significantly larger than the playing pieces, unless you’re using the larger version of the set.
What then?
You play chess or checkers or backgammon or whatever game you prefer, with the pieces supplied. You could even choose to play Monopoly with these as player pieces.
I make a set of Poker Chips for those who prefer Poker, Blackjack, Pinochle, Gin Rummy or Bridge. You could even choose to play Cribbage with these Active Time Triggers.
Now you should have contact with the period. You will receive sets of signals containing sounds, emotions, images and more, during the gameplay and for a short time after. You can experience a wide range of results from direct lifetime participation immersed deeply in the past reality, all the way to a sort of dim impression that some images might or might not have come in.
Relax, it sometimes takes a while, even several days, for the images to rez.
If you want to rekindle the Higher Self, get powerful Work Energies and have enough information to write a ten-volume encyclopedia, you’ll need a larger spiritual footprint, and thus you’ll need help in recalling previous lifetimes, and this exercise definitely provides that, plus the activation of Higher Centrums, which is a great way to Feed the Higher.
Giving the Higher Being some exercise every day is a good thing, if you want to be in good spiritual shape to handle your Bardo and Beyond.
Your Work Experience will be better and things will go a LOT better when you PLAY WITH TIME, stretch it out, bend it, shape and reshape it, get used to handling a LOT of energy and a LOT of space-time, and you will do a LOT better.
Don’t expect dramatic results. Chess and checkers are relaxing games, meant as stress-busters and entertainment for a more relaxed time, a quieter time in human events. You can harness that gentle quietude and make of it a powerful Work Engine.
Using chess and checkers in the same way you’d use any Zen practice, you will definitely get good, very powerful, results and even some unexpected realizations, some of them pretty damn cosmic.
Norton Street?
Sure, you can go upscale as well as sideways in alternate universes and life-streams, or forward and backward with so-called “time travel” but each type of journey is handled a little differently, but still based on gameplay, and can be controlled through the use of a simple set of chess or checker pieces played out on a standard chess board or manipulated magically on a special chessboard that has been loaded with Quantum Effect Devices such as Charms, Amulets, Runes, Talismans or Fetishes.
We will explore many ways to provoke astral and time travel, reality slides and more, using the simple and ordinary-looking Quantum Effect Chess and Checker Sets that I’ll be making for your use and edification.
Remember what the gameplay is, with chess and checkers and backgammon and such board games. It is quiet, contemplative and relaxed, very, very relaxed. Nobody in a chess or checkers game is in a hurry, even if they’re on the competition clock.
In our training program, you’ll be playing on a timer for some effects, without a timer for others.
Well, enough for now. I’m off to make some chess and checker sets for the New Reality. Speaking of “See You At The Top”, a complete NORTON STREET CHESS SET and NORTON STREET CHECKERS SET are available right now — I’ll have at least one to ship out in the morning, if anyone wants it at $89.95 without the board. A board is an extra $40, I believe, but check with Yanesh for the board you want — we have dozens of styles and sizes and types of chessboards and chess boxes, tables and more, from my online shop, thechessmaster.com.
See You At The Top!!!
gorby