ANDROID GODDGAME ANNOUNCEMENT — “GoDDWalk”

x
A Warning Sign Takes you Back Home if you lose your nerve or want to try a different level or both.

It’s all iron-reinforced concrete forms into the sky and back again for the casual traveler on the first and easiest level, which is the the SuperBeacon & Matrix to the far left as you come into the World of Skywalking in GoDD®. You can experience this thrilling and challenging virtual world on your Android smartphone and on Pads and Tabs, too.

Note the warning on the sign — it’s unreadable, and it does indicate well what you can expect inside the maze. The fifth level is the hardest, and probably will defeat you endlessly until you catch on to the rhythm and timing.

x
Choose the level you want — Easy is to the left, harder is to the right, through these SuperBeacon & Matrix Warps.

The hardest thing to manage in a smartphone virtual 3D environment is of course your movement through the countryside, and in this virtual challenge, you’ll find your match in at least one of the levels, if not all of them.

Note that level and one are the same except for the narrowness of level two compared to the wideness of the bridges in level one.

x
Skywalk in GoDD in this Zen Walk of concrete over water.

So what happens when you fall into the water, as surely you must? You wander around until you locate the on-ramp and maneuver up the ramp to the starting point and begin again.

 

x
Side View of the Level 3 Challenge, not too hard with some practice, but horribly annoying if it’s your first attempt.

The only teleports are to and from the levels and home base. All the other work is up to you. Who keeps track of the times you’ve gone around, and which direction you went? The preferred direction is clockwise, three times counts as a full run.

You can do one full run of three revolutions around the maze, or you can set your goal at three full runs, meaning three runs of three revolutions each.

x
If you dump out, it’s up to you to find the on-ramp and climb up it back to the starting point.

You might just decide to do this all night long, and in that case, you’ll want to hook this up to the LRS reading list. Each triple revolution takes the karma level down one unit, so it applies to healing, meditation and parallel world explorations.

x
One would be a fool to ignore the warnings posted everywhere.

Make no mistake, this is hardship city. If you play the hardest level, the one that you enter through the far right SuperBeacon & Matrix, you will find it challenging to say the least, and you might feel the frustration of raging temper, fist-shaking damnation and sailor-blushing prayers that the maker of the game go directly to Hell without passing GO and without collecting the usual $200 in Monopoly money.

I take full responsibility for your frustration. I can hardly do it myself, and I made the thing. Good luck on finishing three uninterrupted rotations on Level Five.

Oh, by the way, the game doesn’t make any attempt to note or record the successful rotations you happened to manage to make in spite of several dozen or hundred wretched and ignominious failures. If you want to keep track, hey, it’s your business.

Why didn’t I number the levels at the HOME base??? I knew someone wouldn’t be able to resist asking. Don’t let it be you who asks that question. Try the game and see what it teaches you how to do, and it’s NOT just about “Staying on the Path”, although that IS the germ of the idea, the whole point of the game, not falling off the path into the water, but there’s more to this than merely some sort of preachy “don’t fall off the wagon” message.

Can you determine what shamanic skill it is that you would be learning in the GoDDWalk levels?

What would you be learning in the beginning level? What would you be learning in the intermediate levels? What would you be learning in the very advanced and highly challenging Fifth Level???

If you can answer those questions without having played the GoDDWalk Game, you’ve been cheating.

See You At The Top!!!

gorby